This guide is completely irrelevant! You no longer need to follow anything here—doing so may actually harm performance rather than helping it. Please tell whoever linked you here that they need to maintain their own guide, if they want to help people set up newer versions of DXVK / etc.
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Save ryleu/aaef41c71dddd612c6bcf118c7870149 to your computer and use it in GitHub Desktop.
Oh boy, no way, I'm switching to Windows to play in this time
@Miltonr87 it has been working for a while. the guide is actually fairly straightforward at this point, you only need to download and extract one extra thing.
BTW, this is fixed with GE. Right now, only Wine (Lutris) version is available, but I tested it myself. It works. No shader issues for 13 minutes, no crash. I'm waiting, personally, for the Steam GE Proton version to be released this weekend so I don't have to use Lutris, Bottles or anything other than a simple non-steam game entry.
it has been working for a while. the guide is actually fairly straightforward at this point, you only need to download and extract one extra thing.
Thanx mate!
@darkuni fixed
@Miltonr87 you now pretty much don't have to do anything extra
Is it normal to have cache recompiling each time I start the game? dxvk 2.0 async
Is there something worked on to fix launcher startup to have it launch each time normally?
It seems that async shader compiling do not work with this setup, did it on Bottles and its running much better
I think its not supposed to stutter when async is working, just is to pop the shaded models in the screen instead.
If the message "Compiling shaders" appears on the game, then dxvk-async
needs to reinstalled/troubleshooted
@bruwyvn that is correct. You can use the environment variable mentioned in the guide to make sure DXVK Async is working. Make sure you also have DXVK_ASYNC=1
GE boys are working on it currently. https://www.reddit.com/r/SteamDeck/comments/xxexad/comment/iton0rq/?utm_source=share&utm_medium=web2x&context=3