Skip to content

Instantly share code, notes, and snippets.

@ryleu
Last active May 31, 2023 07:44
Show Gist options
  • Save ryleu/aaef41c71dddd612c6bcf118c7870149 to your computer and use it in GitHub Desktop.
Save ryleu/aaef41c71dddd612c6bcf118c7870149 to your computer and use it in GitHub Desktop.
OW 2 on Linux

This guide is completely irrelevant! You no longer need to follow anything here—doing so may actually harm performance rather than helping it. Please tell whoever linked you here that they need to maintain their own guide, if they want to help people set up newer versions of DXVK / etc.

@ziomek64
Copy link

Is it normal to have cache recompiling each time I start the game? dxvk 2.0 async

Is there something worked on to fix launcher startup to have it launch each time normally?

@bruwyvn
Copy link

bruwyvn commented Nov 20, 2022

It seems that async shader compiling do not work with this setup, did it on Bottles and its running much better

@bruwyvn
Copy link

bruwyvn commented Nov 21, 2022

I think its not supposed to stutter when async is working, just is to pop the shaded models in the screen instead.
If the message "Compiling shaders" appears on the game, then dxvk-async needs to reinstalled/troubleshooted

@ryleu
Copy link
Author

ryleu commented Nov 22, 2022

@bruwyvn that is correct. You can use the environment variable mentioned in the guide to make sure DXVK Async is working. Make sure you also have DXVK_ASYNC=1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment