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/* | |
AbstractCsvData.cs Copyright 2024 Paul Hayes | |
Permission is hereby granted, free of charge, to any person obtaining a copy of | |
this software and associated documentation files (the “Software”), to deal in | |
the Software without restriction, including without limitation the rights to | |
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | |
the Software, and to permit persons to whom the Software is furnished to do so, | |
subject to the following conditions: |
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@if "%DEBUG%" == "" @echo off | |
@rem ########################################################################## | |
@rem | |
@rem sdkmanager startup script for Windows | |
@rem | |
@rem ########################################################################## | |
@rem Set local scope for the variables with windows NT shell | |
echo "MEEP2" |
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slot_dim = 15.4; | |
thickness = 4; | |
length = 40; | |
outer_scale = (slot_dim+2*thickness)/slot_dim; | |
difference(){ | |
hull() for(a=[0,90,180,270]){ | |
rotate([45,0,a]) rotate([90,0,0]) | |
scale(outer_scale) translate([-slot_dim/2,-slot_dim/2,10]) cube([slot_dim,slot_dim,length/outer_scale]); |
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using System.Collections; | |
using System.Collections.Generic; | |
using Photon.Pun; | |
using Photon.Realtime; | |
using UnityEngine; | |
public class LocalOrOnlinePhotonConnect : MonoBehaviour, IConnectionCallbacks | |
{ | |
[SerializeField] ServerSettings photonOnlineSettings; | |
[SerializeField] Photon.Realtime.AppSettings photonOfflineSettings; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RigidbodyTrackTransform : MonoBehaviour | |
{ | |
[SerializeField] Rigidbody body; | |
[SerializeField] Transform target; | |
[SerializeField] float maxSpeed = 30f; | |
[SerializeField] float maxRotSpeed = 720f; |
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function normalize(v) = norm(v)==0 ? 0 : v/norm(v); | |
function wrap(i,l) = ((i%l)+l)%l; | |
function lerp(start, end, bias) = (end * bias + start * (1 - bias)); | |
function truncate_corners(points,size) = [ | |
for(i=[0:len(points)-1]) | |
for(j=[-1,1]) points[i]+size*normalize(points[wrap(i+j,len(points))]-points[i]) | |
]; | |
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using UnityEditor; | |
/// <summary> | |
/// Attribute to select a single layer. | |
/// </summary> | |
public class LayerAttribute : PropertyAttribute | |
{ | |
// NOTHING - just oxygen. | |
} |
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#define SPEAKER_PIN PB0 | |
static void timer_set(uint8_t OCRxn, uint8_t N); | |
static void timer_clear(); | |
static void tone(uint16_t freq); | |
static void notone(); | |
void enable_tone() | |
{ | |
TCCR0A |= _BV(WGM01); // set timer mode to Fast PWM |
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# This file is executed on every boot (including wake-boot from deepsleep) | |
#import esp | |
#esp.osdebug(None) | |
#import webrepl | |
#webrepl.start() | |
import network | |
wlan = network.WLAN(network.STA_IF) | |
wlan.active(True) | |
if not wlan.isconnected(): |
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using UnityEngine; | |
using UnityEditor; | |
public class SaveRenderTextureToFile { | |
[MenuItem("Assets/Save RenderTexture to file")] | |
public static void SaveRTToFile() | |
{ | |
RenderTexture rt = Selection.activeObject as RenderTexture; | |
Texture2D tex = new Texture2D(rt.width, rt.height, TextureFormat.RGB24, false); |
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