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public class LootProbabilities : MonoBehaviour | |
{ | |
private const int MAX_LEVEL = 20; | |
private const float MAX_RARITY = 10; | |
[SerializeField] private ParticleSystem.MinMaxCurve lootRarityPerLevel; | |
[SerializeField] private AnimationCurve probabilitiesDistribution; | |
[ReadOnly, SerializeField] private LevelProbabilities[] probabilitiesPerLevel; | |