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Cinder Simple Animated Gif Player class
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#include "AnimatedGif.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
void AnimatedGif::init( ci::DataSourceRef filePath, int frameRate ){ | |
if( filePath ){ | |
load( filePath ); | |
} | |
mFrameRate = frameRate; | |
mCurrentFrame = 0; | |
} | |
void AnimatedGif::load( ci::DataSourceRef filePath ){ | |
ci::ImageSource::Options options; | |
options.index( 0 ); | |
ImageSourceRef img = loadImage( filePath, options ); | |
int count = img->getCount(); | |
for( int i = 0; i < count; ++i ) { | |
SurfaceRef frame = Surface::create( loadImage( filePath, options ) ); | |
mGifFrames.push_back( frame ); | |
options.index( options.getIndex() + 1 ); | |
} | |
} | |
void AnimatedGif::update() | |
{ | |
if( getElapsedFrames() % int( float( getFrameRate() ) / float( mFrameRate ) ) == 0 ){ | |
mCurrentFrameTexture = gl::Texture::create( *mGifFrames[mCurrentFrame] ); | |
mCurrentFrame++; | |
mCurrentFrame %= mGifFrames.size(); | |
} | |
} |
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#include "cinder/app/AppBase.h" | |
#include "cinder/Surface.h" | |
#include "cinder/ImageIo.h" | |
#include "cinder/gl/Texture.h" | |
typedef std::shared_ptr<class AnimatedGif> AnimatedGifRef; | |
class AnimatedGif { | |
public: | |
AnimatedGif(){ init( nullptr ); }; | |
AnimatedGif( ci::DataSourceRef filePath ){ init( filePath ); }; | |
AnimatedGif( ci::DataSourceRef filePath, int frameRate ){ init( filePath, frameRate ); }; | |
~AnimatedGif() {}; | |
void load( ci::DataSourceRef filePath ); | |
void update(); | |
ci::gl::TextureRef getCurrentFrame() { return mCurrentFrameTexture; }; | |
void setFrameRate( int frameRate ) { mFrameRate = frameRate; }; | |
private: | |
std::vector<ci::SurfaceRef> mGifFrames; | |
int mCurrentFrame; | |
int mFrameRate; | |
ci::gl::TextureRef mCurrentFrameTexture; | |
void init( ci::DataSourceRef filePath = nullptr, int frameRate = 60 ); | |
}; |
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#include "cinder/app/App.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/Texture.h" | |
#include "cinder/Log.h" | |
#include "AnimatedGif.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class AnimatedGifsApp : public App { | |
public: | |
void setup() override; | |
void update() override; | |
void draw() override; | |
AnimatedGifRef mGif; | |
}; | |
void AnimatedGifsApp::setup() | |
{ | |
std::string gif = "animated_gif.gif"; | |
// simple animated gif class | |
mGif = make_shared<AnimatedGif>( loadAsset( gif ), 30 ); | |
// or | |
// mGif = make_shared<AnimatedGif>(); | |
// mGif->load( loadAsset( gif ) ); | |
// mGif->setFrameRate( 60 ); | |
} | |
void AnimatedGifsApp::update() | |
{ | |
mGif->update(); | |
} | |
void AnimatedGifsApp::draw() | |
{ | |
gl::clear( Color( 0, 0, 0 ) ); | |
gl::draw( mGif->getCurrentFrame() ); | |
} | |
CINDER_APP( AnimatedGifsApp, RendererGl ) |
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