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ffmpeg -f lavfi -i color=c=black:s=1280x720 -i "C:\path\to\image.png" -shortest -filter_complex "[0:v][1:v]overlay=shortest=1,format=yuv420p[out]" -map "[out]" "C:path\to\output\out.mp4" |
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::Turn of displaying the code on the screen | |
@echo off | |
echo Converting... | |
for %%f in (%1/*.exr) do ( | |
rem echo %%~nf | |
rem echo %%f | |
magick convert "%1/%%f" -verbose -format png -depth 16 -channel RGBA -type truecolormatte -colorspace RGB -define png:bit-depth=16 "%2/%%~nf.png" | |
) |
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// -ss: start time | |
// -t: duration | |
ffmpeg -i in.mp4 -ss 00:00:50 -t 00:00:20 -async 1 out.mp4 | |
// cropping https://www.bogotobogo.com/FFMpeg/ffmpeg_cropdetect_ffplay.php | |
ffmpeg -i in.mp4 -vf crop=1920:800:0:140 -ss 00:00:50 -t 00:00:30 -async 1 -crf out.mp4 |
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[diff] | |
tool = meld | |
[difftool] | |
prompt = false | |
[difftool "meld"] | |
cmd = \"C:\\Program Files (x86)\\Meld\\Meld.exe\" "$LOCAL" "$REMOTE" | |
[merge] | |
tool = meld | |
[mergetool "meld"] |
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void SurfaceChannelRotateApp::rotateChannel( const ci::Channel &channel, ci::Channel &destChannel ) | |
{ | |
const int32_t height = channel.getHeight(); | |
const int32_t width = channel.getWidth(); | |
// 90 deg | |
/* | |
for( int32_t y = 0; y < height; ++y ) { | |
auto ogPtr = channel.getData( ivec2( 0, y ) ); | |
auto newPtr = destChannel.getData( ivec2( height - y - 1, 0 ) ); |
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# ------------------ M E R G E ------------------------- | |
[merge] | |
tool = meld | |
[mergetool "meld"] | |
cmd = \"C:\\Program Files (x86)\\Meld\\Meld.exe\" --auto-merge \"$LOCAL\" \"$BASE\" \"$REMOTE\" --output \"$MERGED\" --label \"MERGE (REMOTE BASE MY)\" | |
trustExitCode = false | |
[mergetool] | |
# don't ask if we want to skip merge |
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void update() | |
{ | |
// iterate through all objects in the vector | |
for( auto iter = mObjectVector.begin() ; iter != mObjectVector.end(); /*DO NOT INCREMENT HERE*/ ) | |
{ | |
if( (*iter)->isMarkedForRemoval() ){ | |
// Remove if obsolete and iter will be the following object in vector | |
iter = mObjectVector.erase( iter ); | |
} else { | |
// Update if still active |
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// glsl fragment shader sample | |
// can be seen at https://www.shadertoy.com/view/MscGD2 | |
void mainImage( out vec4 fragColor, in vec2 fragCoord ) | |
{ | |
vec2 uv = fragCoord.xy / iResolution.xy; | |
vec3 color1 = vec3(90.0/255.0, 170.0/255.0, 251.0/255.0); // light color blue | |
vec3 color2 = vec3(5.0/255.0, 57.0/255.0, 109.0/255.0); // dark color blue | |
//vec3 color1 = vec3(247.0/255.0, 238.0/255.0, 87.0/255.0); // light color yellow |
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#include "AnimatedGif.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
void AnimatedGif::init( ci::DataSourceRef filePath, int frameRate ){ | |
if( filePath ){ | |
load( filePath ); | |
} |
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// originall from from http://cvmlrobotics.blogspot.com/2013/03/angularjs-get-element-offset-position.html | |
function bounds( elm ) { | |
try {return elm.offset();} catch(e) {} | |
var rawDom = elm[0]; | |
var _x = 0; | |
var _y = 0; | |
var body = document.documentElement || document.body; | |
var scrollX = window.pageXOffset || body.scrollLeft; |
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