Created
February 9, 2017 18:37
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Peak detection "Smoothed z-score algo" (in Golang) from http://stackoverflow.com/a/22640362/99923
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/* | |
Settings (the ones below are examples: choose what is best for your data) | |
set lag to 5; # lag 5 for the smoothing functions | |
set threshold to 3.5; # 3.5 standard deviations for signal | |
set influence to 0.5; # between 0 and 1, where 1 is normal influence, 0.5 is half | |
*/ | |
// ZScore on 16bit WAV samples | |
func ZScore(samples []int16, lag int, threshold float64, influence float64) (signals []int16) { | |
//lag := 20 | |
//threshold := 3.5 | |
//influence := 0.5 | |
signals = make([]int16, len(samples)) | |
filteredY := make([]int16, len(samples)) | |
for i, sample := range samples[0:lag] { | |
filteredY[i] = sample | |
} | |
avgFilter := make([]int16, len(samples)) | |
stdFilter := make([]int16, len(samples)) | |
avgFilter[lag] = Average(samples[0:lag]) | |
stdFilter[lag] = Std(samples[0:lag]) | |
for i := lag + 1; i < len(samples); i++ { | |
f := float64(samples[i]) | |
if float64(Abs(samples[i]-avgFilter[i-1])) > threshold*float64(stdFilter[i-1]) { | |
if samples[i] > avgFilter[i-1] { | |
signals[i] = 1 | |
} else { | |
signals[i] = -1 | |
} | |
filteredY[i] = int16(influence*f + (1-influence)*float64(filteredY[i-1])) | |
avgFilter[i] = Average(filteredY[(i - lag):i]) | |
stdFilter[i] = Std(filteredY[(i - lag):i]) | |
} else { | |
signals[i] = 0 | |
filteredY[i] = samples[i] | |
avgFilter[i] = Average(filteredY[(i - lag):i]) | |
stdFilter[i] = Std(filteredY[(i - lag):i]) | |
} | |
} | |
return | |
} |
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This came in very handy David. :)