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Accept dropping a file onto SwiftUI (both iOS and macOS)
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Replacing the SceneDelegate When Running Unit Tests
Overview
I've been working through the exercises in the excellent iOS Unit Testing by Example book by Jon Reid, which I highly recommend. However, the book is in beta at the moment and there are some curveballs thrown by iOS 13 that aren't handled in the text yet. Specifically, when I hit the section about using a testing AppDelegate class I thought "This is very good. But what about the SceneDelegate?"
In Chapter 4 the recommendation is to remove the @UIApplicationMain decoration and make a manual top-level call to UIApplicationMain. To wit:
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The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).
My take-aways are:
You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.
Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse