Last active
March 16, 2023 15:34
-
-
Save vganin/2f5d636a968e39841421310514fadfec to your computer and use it in GitHub Desktop.
Jetpack Compose path morphing animation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@Composable | |
fun animatePathAsState(path: String): State<List<PathNode>> { | |
return animatePathAsState(remember(path) { addPathNodes(path) }) | |
} | |
@Composable | |
fun animatePathAsState(path: List<PathNode>): State<List<PathNode>> { | |
var from by remember { mutableStateOf(path) } | |
var to by remember { mutableStateOf(path) } | |
val fraction = remember { Animatable(0f) } | |
LaunchedEffect(path) { | |
if (to != path) { | |
from = to | |
to = path | |
fraction.snapTo(0f) | |
fraction.animateTo(1f) | |
} | |
} | |
return remember { | |
derivedStateOf { | |
if (canMorph(from, to)) { | |
lerp(from, to, fraction.value) | |
} else { | |
to | |
} | |
} | |
} | |
} | |
// Paths can morph if same size and same node types at same positions. | |
fun canMorph(from: List<PathNode>, to: List<PathNode>): Boolean { | |
if (from.size != to.size) { | |
return false | |
} | |
for (i in from.indices) { | |
if (from[i].javaClass != to[i].javaClass) { | |
return false | |
} | |
} | |
return true | |
} | |
// Assume paths can morph (see [canMorph]). If not, will throw. | |
private fun lerp(fromPath: List<PathNode>, toPath: List<PathNode>, fraction: Float): List<PathNode> { | |
return fromPath.mapIndexed { i, from -> | |
val to = toPath[i] | |
lerp(from, to, fraction) | |
} | |
} | |
private fun lerp(from: PathNode, to: PathNode, fraction: Float): PathNode { | |
return when (from) { | |
PathNode.Close -> { | |
to as PathNode.Close | |
from | |
} | |
is PathNode.RelativeMoveTo -> { | |
to as PathNode.RelativeMoveTo | |
PathNode.RelativeMoveTo( | |
lerp(from.dx, to.dx, fraction), | |
lerp(from.dy, to.dy, fraction), | |
) | |
} | |
is PathNode.MoveTo -> { | |
to as PathNode.MoveTo | |
PathNode.MoveTo( | |
lerp(from.x, to.x, fraction), | |
lerp(from.y, to.y, fraction), | |
) | |
} | |
is PathNode.RelativeLineTo -> { | |
to as PathNode.RelativeLineTo | |
PathNode.RelativeLineTo( | |
lerp(from.dx, to.dx, fraction), | |
lerp(from.dy, to.dy, fraction), | |
) | |
} | |
is PathNode.LineTo -> { | |
to as PathNode.LineTo | |
PathNode.LineTo( | |
lerp(from.x, to.x, fraction), | |
lerp(from.y, to.y, fraction), | |
) | |
} | |
is PathNode.RelativeHorizontalTo -> { | |
to as PathNode.RelativeHorizontalTo | |
PathNode.RelativeHorizontalTo( | |
lerp(from.dx, to.dx, fraction) | |
) | |
} | |
is PathNode.HorizontalTo -> { | |
to as PathNode.HorizontalTo | |
PathNode.HorizontalTo( | |
lerp(from.x, to.x, fraction) | |
) | |
} | |
is PathNode.RelativeVerticalTo -> { | |
to as PathNode.RelativeVerticalTo | |
PathNode.RelativeVerticalTo( | |
lerp(from.dy, to.dy, fraction) | |
) | |
} | |
is PathNode.VerticalTo -> { | |
to as PathNode.VerticalTo | |
PathNode.VerticalTo( | |
lerp(from.y, to.y, fraction) | |
) | |
} | |
is PathNode.RelativeCurveTo -> { | |
to as PathNode.RelativeCurveTo | |
PathNode.RelativeCurveTo( | |
lerp(from.dx1, to.dx1, fraction), | |
lerp(from.dy1, to.dy1, fraction), | |
lerp(from.dx2, to.dx2, fraction), | |
lerp(from.dy2, to.dy2, fraction), | |
lerp(from.dx3, to.dx3, fraction), | |
lerp(from.dy3, to.dy3, fraction), | |
) | |
} | |
is PathNode.CurveTo -> { | |
to as PathNode.CurveTo | |
PathNode.CurveTo( | |
lerp(from.x1, to.x1, fraction), | |
lerp(from.y1, to.y1, fraction), | |
lerp(from.x2, to.x2, fraction), | |
lerp(from.y2, to.y2, fraction), | |
lerp(from.x3, to.x3, fraction), | |
lerp(from.y3, to.y3, fraction), | |
) | |
} | |
is PathNode.RelativeReflectiveCurveTo -> { | |
to as PathNode.RelativeReflectiveCurveTo | |
PathNode.RelativeReflectiveCurveTo( | |
lerp(from.dx1, to.dx1, fraction), | |
lerp(from.dy1, to.dy1, fraction), | |
lerp(from.dx2, to.dx2, fraction), | |
lerp(from.dy2, to.dy2, fraction), | |
) | |
} | |
is PathNode.ReflectiveCurveTo -> { | |
to as PathNode.ReflectiveCurveTo | |
PathNode.ReflectiveCurveTo( | |
lerp(from.x1, to.x1, fraction), | |
lerp(from.y1, to.y1, fraction), | |
lerp(from.x2, to.x2, fraction), | |
lerp(from.y2, to.y2, fraction), | |
) | |
} | |
is PathNode.RelativeQuadTo -> { | |
to as PathNode.RelativeQuadTo | |
PathNode.RelativeQuadTo( | |
lerp(from.dx1, to.dx1, fraction), | |
lerp(from.dy1, to.dy1, fraction), | |
lerp(from.dx2, to.dx2, fraction), | |
lerp(from.dy2, to.dy2, fraction), | |
) | |
} | |
is PathNode.QuadTo -> { | |
to as PathNode.QuadTo | |
PathNode.QuadTo( | |
lerp(from.x1, to.x1, fraction), | |
lerp(from.y1, to.y1, fraction), | |
lerp(from.x2, to.x2, fraction), | |
lerp(from.y2, to.y2, fraction), | |
) | |
} | |
is PathNode.RelativeReflectiveQuadTo -> { | |
to as PathNode.RelativeReflectiveQuadTo | |
PathNode.RelativeReflectiveQuadTo( | |
lerp(from.dx, to.dx, fraction), | |
lerp(from.dy, to.dy, fraction), | |
) | |
} | |
is PathNode.ReflectiveQuadTo -> { | |
to as PathNode.ReflectiveQuadTo | |
PathNode.ReflectiveQuadTo( | |
lerp(from.x, to.x, fraction), | |
lerp(from.y, to.y, fraction), | |
) | |
} | |
is PathNode.RelativeArcTo -> TODO("Support for RelativeArcTo not implemented yet") | |
is PathNode.ArcTo -> TODO("Support for ArcTo not implemented yet") | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@Preview | |
@Composable | |
private fun PlayPauseButton() { | |
Box( | |
modifier = Modifier.fillMaxSize(), | |
contentAlignment = Alignment.Center | |
) { | |
var isPlaying by remember { mutableStateOf(false) } | |
FloatingActionButton(onClick = { isPlaying = !isPlaying }) { | |
// Paths should be able to morph. Otherwise no animation will play. Fix your paths using https://shapeshifter.design/ | |
val pathData by animatePathAsState( | |
if (isPlaying) { | |
"M 10 38 L 10 10 L 21.75 10 L 21.75 38 L 10 38 M 26.25 38 L 26.25 10 L 38 10 L 38 38 L 26.25 38" | |
} else { | |
"M 16 9.85 L 38 23.85 L 38 23.85 L 16 23.957 L 16 9.85 M 16 23.957 L 38 23.85 L 38 23.85 L 16 37.85 L 16 23.957" | |
} | |
) | |
val imageVector by derivedStateOf { | |
ImageVector.Builder(defaultWidth = 24.dp, defaultHeight = 24.dp, viewportWidth = 48f, viewportHeight = 48f) | |
.addPath(pathData = pathData, fill = SolidColor(Color.White)) | |
.build() | |
} | |
Icon( | |
imageVector = imageVector, | |
contentDescription = null | |
) | |
} | |
} | |
} |
hi,I really need your code work correctly but at first fun {@composable
fun animatePathAsState(path: String): State<List> {
return animatePathAsState(remember(path) { addPathNodes(path) })
} }
error is Required:
String?
Found:
List
can you help me ?I think maybe I couldn't understand your proccess of your code
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Please note: this requires
implementation "androidx.compose.ui:ui-util:$compose_version"