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@theprojectsomething
Created March 17, 2014 07:26
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Timer - a simple JS timing implementation utilising requestAnimationFrame.
/*
Timer
- utilises animation frames (with a fallback to setTimeout when using the polyfill, below)
- returns remaining (or running) time
- pass a callback [fn], with an optional duration [ms] and autotart [bool], to the constructor or 'init' method
eg. new Timer(foo, 1000) *or* (new Timer()).init(foo, 0, true)
- for uniform x-browser support combine with the requestAnimationFrame polyfill from Erik Möller, et. al.
[https://github.com/darius/requestAnimationFrame]
*/
var Timer = function () {
var start, time, duration, callback, timer = this;
function tick () {
if(start===false) return;
time = time + now() - start;
timer.stop();
callback.call(timer, timer.time());
timer.start();
}
function now () {
return window.performance ? window.performance.now() : Date.now();
}
this.init = function (callback, duration /* milliseconds */, autostart) {
timer.callback(callback);
timer.duration(duration);
timer.reset();
if(autostart) timer.start();
};
this.start = function (reset /* true to restart */) {
if(reset) timer.reset(true);
if(!callback || start || time > duration) return;
start = now();
requestAnimationFrame(tick);
};
this.stop = function () {
start = false;
};
this.reset = function (stop) {
if(stop) timer.stop();
time = 0;
};
this.duration = function (ms) {
if(ms) duration = ms;
return duration;
};
this.callback = function (fn) {
if(typeof fn === "function") callback = fn;
return fn;
};
this.time = function (elapsed /* true for elapsed instead of remaining */) {
return !!elapsed || !duration ? time : Math.max(0, duration - time);
};
if(arguments.length) this.init.apply(this, arguments);
};
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