Created
February 5, 2016 08:02
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UIBezierPath extension to make wawy lines
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```swift | |
extension UIBezierPath { | |
class func bezierPathWithWavesInRect(rect: CGRect, width: CGFloat, offset: CGFloat = 0.0, waveUp: Bool = false) -> UIBezierPath { | |
let originY = waveUp ? rect.maxY : rect.minY | |
let halfWidth = width / 2.0 | |
let halfHeight = rect.height / 2.0 | |
let quarterWidth = width / 4.0 | |
var up = waveUp | |
var startX = rect.minX - quarterWidth - (offset % width) | |
var endX = startX + halfWidth | |
let path = UIBezierPath() | |
path.moveToPoint(CGPoint(x: startX, y: originY)) | |
path.addLineToPoint(CGPoint(x: startX, y: rect.midY)) | |
repeat { | |
path.addQuadCurveToPoint( | |
CGPoint(x: endX, y: rect.midY), | |
controlPoint: CGPoint( | |
x: startX + quarterWidth, | |
y: up ? rect.maxY + halfHeight : rect.minY - halfHeight) | |
) | |
startX = endX | |
endX += halfWidth | |
up = !up | |
} while startX < rect.maxX | |
path.addLineToPoint(CGPoint(x: path.currentPoint.x, y: originY)) | |
return path | |
} | |
} | |
``` | |
Usage: | |
```swift | |
class TestView: UIView { | |
override func drawRect(rect: CGRect) { | |
let wavesDown = UIBezierPath.bezierPathWithWavesInRect(self.bounds, width: 40.0, waveUp: true) | |
let wavesUp = UIBezierPath.bezierPathWithWavesInRect(self.bounds, width: 100.0, waveUp: true) | |
UIColor.blueColor().set() | |
wavesDown.stroke() | |
UIColor.yellowColor().set() | |
wavesUp.stroke() | |
} | |
} | |
let view = TestView(frame: CGRect(x: 0, y: 0, width: 800, height: 40)) | |
``` | |
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