Created
June 18, 2019 02:17
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Callback aggregator
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using System; | |
using System.Diagnostics.Contracts; | |
using UnityEngine; | |
using UnityEngine.Assertions; | |
namespace starikcetin | |
{ | |
public class CallbackAggregator | |
{ | |
private int JobCount { get; set; } | |
private readonly Action _masterCallback; | |
private bool _callbackPermission; | |
private bool _masterInvoked; | |
public CallbackAggregator(Action masterCallback) | |
{ | |
if (masterCallback == null) | |
{ | |
Debug.LogWarning("CallbackAggregator: Master callback is null. " + | |
"Why create a CallbackAggregator if you don't have a callback in the first place?"); | |
} | |
_masterCallback = masterCallback; | |
} | |
public void PermitCallback() | |
{ | |
_callbackPermission = true; | |
CallbackIfCompleted(); | |
} | |
public void JobStarted() | |
{ | |
JobCount++; | |
} | |
public void JobFinished() | |
{ | |
JobCount--; | |
CallbackIfCompleted(); | |
} | |
private void CallbackIfCompleted() | |
{ | |
if (_masterInvoked) | |
{ | |
Debug.LogWarning("CallbackAggregator: Master is already invoked before. Something is wrong here!"); | |
} | |
if (_callbackPermission && JobCount == 0) | |
{ | |
_masterInvoked = true; | |
_masterCallback?.Invoke(); | |
} | |
} | |
[ContractInvariantMethod] | |
private void _Invariant() | |
{ | |
Assert.IsFalse(JobCount < 0, "We got negative job count somehow boss, something is wrong here."); | |
} | |
} | |
} |
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