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@sinoftheta
Created July 12, 2024 22:11
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Godot editor layout
[docks]
dock_1_selected_tab_idx=0
dock_2_selected_tab_idx=0
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_6_selected_tab_idx=0
dock_7_selected_tab_idx=0
dock_8_selected_tab_idx=0
dock_floating={}
dock_split_2=0
dock_split_3=0
dock_hsplit_1=380
dock_hsplit_2=305
dock_hsplit_3=-270
dock_hsplit_4=0
dock_filesystem_split=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_split_1=147
dock_1="Scene,Import"
dock_2="FileSystem"
dock_3="Inspector,Node,History"
[EditorNode]
center_split_offset=-252
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[ScriptEditor]
open_scripts=[]
open_help=[]
script_split_offset=257
list_split_offset=170
[ShaderEditor]
open_shaders=[]
split_offset=0
selected_shader=""
[editor_log]
log_filter_0=true
log_filter_2=true
log_filter_1=false
log_filter_3=true
log_filter_4=true
collapse=false
show_search=true
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