Created
April 20, 2024 16:17
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Zig init struct with a tuple (so you can init it without writing field name)
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const std = @import("std"); | |
pub fn StructFieldsTuple(comptime T: type) type { | |
var info = switch (@typeInfo(T)) { | |
.Struct => |st| st, | |
else => @compileError("T must be a struct"), | |
}; | |
var newFields = info.fields[0..info.fields.len].*; | |
inline for (&newFields, 0..) |*f, i| f.name = std.fmt.comptimePrint("{}", .{i}); | |
info.decls = &.{}; | |
info.fields = &newFields; | |
info.is_tuple = true; | |
return @Type(.{ .Struct = info }); | |
} | |
pub fn structTupleInit(comptime T: type, value: StructFieldsTuple(T)) T { | |
const info = switch (@typeInfo(T)) { | |
.Struct => |st| st, | |
else => @compileError("T must be a struct"), | |
}; | |
var result: T = undefined; | |
inline for (info.fields, value) |f, v| @field(result, f.name) = v; | |
return result; | |
} | |
test "use case" { | |
const Vec3 = struct { x: f32, y: f32 = 1, z: f32 = 1 }; | |
const vec3 = structTupleInit(Vec3, .{ 1, 2, 3 }); | |
std.debug.print("{}\n", .{vec3}); | |
} |
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