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Generated by XState Viz: https://xstate.js.org/viz
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const gameMachine = Machine( | |
{ | |
id: 'game', | |
initial: 'splash', | |
context: { | |
retries: 0 | |
}, | |
states: { | |
splash: { | |
on: { | |
SPLASH_TIMEOUT: 'game' | |
}, | |
invoke: { | |
src: 'splash', | |
onDone: { | |
target: 'game' | |
} | |
} | |
}, | |
game: {} | |
} | |
}, | |
{ | |
services: { | |
splash: (ctx) => new Promise((resolve) => setTimeout(resolve, 2000)) | |
} | |
} | |
); | |
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