This a (probably very bad) migration guide for users moving from generic-pool@2
to generic-pool@3
. If there are any improvements you think should be made please let me know via email/twitter or the issue tracker as github issues don't have notifications for comments.
This module requires nodejs v4 or above as it has dependencies on various es6 components such as Map, Set, Promise etc. I have some vague intetion to create another module that shims out those dependencies or allows user supplied implementations to allow people on node 0.10 to use this module.
Using the Pool
class constructor directly is no longer recommended (and it's signature has changed too, see the factory method section below for details).
Instead the generic-pool
library now exports a createPool
function that acts as a factory for Pool
instances.
e.g
var genericPool = require('generic-pool')
// old
var myPool = new genericPool.Pool(/* args */)
// new
const myPool = genericPool.createPool(/* args */)
The signature for the Pool
constructor has changed and currently matches that of the new createFactory
function. In v2 all the options/configuration were supplied as a single object/dictionary/hash, in v3 the factory
stuff (the methods/functions that created/destroyed/validated resources) have been seperated into a seperate object/arguments, and then all the remaining configuration items are on a seperate object/argument
e.g
// old
var config = {
max: 4,
min: 2
}
var myPool = new Pool(config)
// new
const factory = {
create: function(){/* stuff */},
destroy: function(){/* stuff */}
}
const config = {
max: 4,
min: 2
}
const myPool = genericPool.createPool(factory, config)
v2 expected various factory methods to either accept callbacks or return synchronously, or in some cases had configuration to handle both situation for a method. v3 has moved to using Promises
with factory methods, this is done to help simplify internal logic, aid in flow control, rate-limiting, and operation tracking.
create
Where create
used to be passed a callback that would then called with (err
, resource
), it is now called with no arguments and instead should return a Promise
. That promise shoul either resolve
with a resource
or reject
with an Error
// OLD
var create = function(callback){
/* stuff */
callback(null, resource)
// or
callback(err)
}
// NEW
const create = function(){
return new Promise(function(resolve, reject){
/* stuff */
resolve(resource)
// or
reject(err)
})
}
destroy
Where destroy
used to be passed a resource
and then was then forgotten about , now it is still passed the resource
but should return a Promise
. That promise should either resolve
with any value if the resource
is destroyed successfully or reject
with an Error
if it could not.
// OLD
var destroy = function(resource){
/* stuff */
}
// NEW
const destroy = function(resource){
return new Promise(function(resolve, reject){
/* stuff */
resolve()
// or
reject(err)
})
}
validate / asynValidate
v2 accepted one of either validate
or asyncValidate
. validate
was passed a resource and expected to return a boolean
representing the result of the validation test. asyncValidate
was passed a resource and a callback, and expected to call the callback with a boolean representing the result of the validation test. v3 has only one validation method validate
which is passed a resource
to test and should return a promise that resolves to boolean
representing the result of the validation test.
// OLD
var validate = function(resource){
/* stuff */
return result
}
var validateAsync = function(resource, callback){
/* stuff */
callback(result)
}
// NEW
const validate = function(){
return new Promise(function(resolve, reject){
/* stuff */
resolve(result)
})
}
Various configation options have been renamed/removed/added
removed
name
: this seemed a little pointlesslog
: (operational) logging is outside the scope of low level components like this and didn't give the user much of a useful interface.
changed
returnToHead
: this has becomefifo
and now defaults totrue
. If you weren't setting this option previously then pools behaviour is unchanged.
@sandfox You should probably document that
pool.destroyAllNow()
is no longer available and what to use instead