Created
October 23, 2023 03:26
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A simple implementation of gridworld. There is a certain modification - stepping into state '9' gets a +3 reward, and every action from state '9' goes to state '3'. This can be changed in the transition map as required.
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from typing import * | |
class State(object): | |
''' | |
Terminal states do not change their values | |
''' | |
def __init__(self, id: int, value: int, transitions: List[int], is_terminal: bool) -> None: | |
self.id = id | |
self.value = value | |
self.transitions = transitions | |
self.terminal = is_terminal | |
def get_value(self): | |
if self.terminal: | |
return 0 | |
else: | |
return self.value | |
def set_value(self, newvalue): | |
if not self.terminal: | |
self.value = newvalue | |
def recalculate_value_and_transitions(self): | |
transitions: List[int] = self.transitions | |
return | |
# Transition order: left, right, top, down | |
transitions = { | |
0: [0, 1, 0, 4], | |
1: [0, 2, 1, 5], | |
2: [1, 3, 2, 6], | |
3: [2, 3, 3, 7], | |
4: [4, 5, 0, 8], | |
5: [4, 6, 1, 9], | |
6: [5, 7, 2, 10], | |
7: [6, 7, 3, 11], | |
8: [8, 9, 4, 12], | |
9: [3, 3, 3, 3], | |
10: [9, 11, 6, 14], | |
11: [10, 11, 7, 15], | |
12: [12, 13, 8, 12], | |
13: [12, 14, 9, 13], | |
14: [13, 15, 10, 14], | |
15: [14, 15, 11, 15] | |
} | |
class gridworld(object): | |
def __init__(self, num_states: int): | |
self.num_states = num_states | |
self.states: List[State] = [] | |
def generate_states(self, transitions): | |
for k in transitions: | |
terminal = True if k == 0 or k == 15 else False | |
state = State(k, 0, transitions[k], terminal) | |
self.states.append(state) | |
def get_state(self, id: int) -> State: | |
if id is None: | |
return None | |
return self.states[id] | |
def step_reward(self, id: int) -> int: | |
if id is not None: | |
if id == 9: | |
return 3 | |
else: | |
return -1 | |
return -1 | |
def recalculate_values(self): | |
# Recalculate values of each node in gridworld. | |
# First, get the possible transitions. If a transition is marked as None, | |
# It means the policy rejects the transition. | |
recalculated_values = {} | |
for state in self.states: | |
left, right, top, bottom = [self.get_state(i) for i in state.transitions] | |
total_div = 4 - state.transitions.count(None) | |
# print(total_div) | |
new_value = 0 | |
# Bruteforce-ish way. | |
if left is not None: | |
new_value += (1 / total_div) * (self.step_reward(left.id) + left.get_value()) | |
if right is not None: | |
new_value += (1 / total_div) * (self.step_reward(right.id) + right.get_value()) | |
if top is not None: | |
new_value += (1 / total_div) * (self.step_reward(top.id) + top.get_value()) | |
if bottom is not None: | |
new_value += (1 / total_div) * (self.step_reward(bottom.id) + bottom.get_value()) | |
# Recalculate the value for the state at this point. | |
recalculated_values[state.id] = new_value | |
for state in recalculated_values: | |
# print(f"state {state}, old value {self.get_state(state).get_value()}, new value: {recalculated_values[state]}") | |
self.get_state(state).set_value(recalculated_values[state]) | |
def update_policy(self): | |
for state in self.states: | |
to_states = [self.get_state(state_id) for state_id in state.transitions] | |
max_val = max([state.get_value() if state is not None else -10000 for state in to_states]) | |
if (max_val == -10000): | |
print("Impossible - more more transitions left on state", state.id) | |
new_transitions = [] | |
for to_state in to_states: | |
if to_state is None: | |
new_transitions.append(None) | |
else: | |
if to_state.get_value() == max_val: | |
new_transitions.append(to_state.id) | |
else: | |
new_transitions.append(None) | |
# print(f"{state.id} {new_transitions}") | |
state.transitions = new_transitions | |
def value_policy_iteration(self): | |
self.recalculate_values() | |
self.update_policy() | |
def __str__(self) -> str: | |
# for every state, ordered by ID, print it. | |
states = self.states.copy() | |
sorted(states, key = lambda k: k.id) | |
rval = "" | |
for i in range(0, 4): | |
rval += '\n' | |
for j in range(0, 4): | |
id = 4*i + j | |
state = states[id] | |
rval += f" {state.value:.2f} " | |
rval += '\n\n' | |
# Now print transition list. | |
for state in self.states: | |
rval += "\n" | |
if (state.id == 9): | |
rval += "9: 3" | |
continue; | |
else: | |
rval += str(state.id) + ": " | |
for (i, transition) in enumerate(state.transitions): | |
if transition is not None: | |
if i == 0: | |
rval += "left " | |
if i == 1: | |
rval += "right " | |
if i == 2: | |
rval += "up " | |
if i == 3: | |
rval += "down " | |
rval += "\n" | |
rval += "-" * 30 | |
return rval | |
world = gridworld(len(transitions)) | |
world.generate_states(transitions=transitions) | |
for i in range(0, 6): | |
if (i == 5): | |
print(world) | |
world.value_policy_iteration() |
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