Created
August 21, 2010 00:53
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var POOLSIZE = 8*1024; | |
var pool; | |
function allocPool () { | |
pool = new Buffer(POOLSIZE); | |
pool.used = 0; | |
} | |
function FastBuffer (length) { | |
this.length = length; | |
if (length > POOLSIZE) { | |
// Big buffer, just alloc one. | |
this.parent = new Buffer(length); | |
this.offset = 0; | |
} else { | |
// Small buffer. | |
if (!pool || pool.length - pool.used < length) allocPool(); | |
this.parent = pool; | |
this.offset = pool.used; | |
pool.used += length; | |
} | |
// HERE HERE HERE | |
Buffer.makeFastBuffer(this.parent, this, this.offset, this.length); | |
} | |
exports.FastBuffer = FastBuffer; | |
FastBuffer.prototype.get = function (i) { | |
if (i < 0 || i >= this.length) throw new Error("oob"); | |
return this.parent[this.offset + i]; | |
}; | |
FastBuffer.prototype.set = function (i, v) { | |
if (i < 0 || i >= this.length) throw new Error("oob"); | |
return this.parent[this.offset + i] = v; | |
}; | |
// TODO define slice, toString, write, etc. | |
// slice should not use c++ |
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Handle<Value> Buffer::MakeFastBuffer(const Arguments &args) { | |
HandleScope scope; | |
Buffer *buffer = ObjectWrap::Unwrap<Buffer>(args[0]->ToObject()); | |
Local<Object> fast_buffer = args[1]->ToObject();; | |
uint32_t offset = args[2]->Uint32Value(); | |
uint32_t length = args[3]->Uint32Value(); | |
fast_buffer->SetIndexedPropertiesToPixelData((uint8_t*)buffer->data() + offset, | |
length); | |
return Undefined(); | |
} |
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