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Dear ImGui CMake build script.
#
# CMake build system for Dear ImGui
# =================================
#
# Build instructions:
# 1. Install latest CMake
# * Windows: https://cmake.org/download/ (Tick checkbox to place cmake in system PATH)
# * Linux: from your favorite package manager
# * MacOS: brew install cmake
# 2. Open command prompt in directory containing "imgui" and "imgui_dev" folders
# * Windows: open Visual Studio tools command prompt or specify -G "Generator Name" (quotes are important).
# * Other platforms: Specifying generator name is optional.
# 3. Create a build directory and configure build
# git clone https://github.com/ocornut/imgui.git
# mkdir cmake-build
# cd cmake-build
# cmake <optional build parameters> ../imgui
# 4. Build
# * Windows (Visual Studio generators): Open generated imgui_dev.sln
# * All platforms: cmake --build .
#
# Example of using Dear ImGui in your CMake project:
#
# # Set various library options:
# set(IMGUI_SDL_TARGET sdl CACHE STRING "" FORCE)
# # Include Dear ImGui into build.
# add_subdirectory(path/to/imgui)
# <..>
# # Link Dear ImGui to your application:
# # imgui - a main library target
# # imgui-sdl2 - a platform backend target
# # imgui-dx11 - a graphics backend target
# target_link_libraries(YourApplication PUBLIC imgui imgui-sdl2 imgui-dx11)
#
# A list of defined targets:
# imgui-sdl2: platform backend for Windows/Linux/MacOS/etc using SDL2.
# imgui-glfw: platform backend for Windows/Linux/MacOS/etc using GLFW.
# imgui-osx: platform backend for MacOS.
# imgui-win32: platform backend for Windows.
# imgui-glut: platform backend for Windows/Linux/MacOS using glut/freeglut with OpenGL.
# imgui-metal: graphics backend for MacOS using Metal graphics API.
# imgui-opengl3: graphics backend for Windows/Linux/MacOS/etc using OpenGL3 graphics API.
# imgui-opengl2: graphics backend for Windows/Linux/MacOS/etc using OpenGL2 graphics API.
# imgui-vulkan: graphics backend for Windows/Linux/MacOS/etc using Vulkan graphics API.
# imgui-dx9: graphics backend for Windows using DirectX 9 graphics API.
# imgui-dx10: graphics backend for Windows using DirectX 10 graphics API.
# imgui-dx11: graphics backend for Windows using DirectX 11 graphics API.
# imgui-dx12: graphics backend for Windows using DirectX 12 graphics API.
# imgui-sdlrenderer2: graphics backend for platforms supported by SDL.
#
cmake_minimum_required (VERSION 3.13)
project (imgui)
# CMake: 3.13: option() honors normal variables. Sufficiently new CMake and this policy allow user to configure library
# by setting plain variables as opposed to cache variables as demonstrated in example.
cmake_policy(SET CMP0077 NEW)
###############################################################################
# Supported build parameters
###############################################################################
option(IMGUI_EXAMPLES "Build ImGui examples" ON)
option(IMGUI_DEMO "Include the ImGui demo window implementation in library" ON)
option(IMGUI_DISABLE_OBSOLETE_FUNCTIONS "Disable deprecated functions" ON)
option(IMGUI_DISABLE_OBSOLETE_KEYIO "Disable legacy input handling" ON)
option(IMGUI_DISABLE_FILE_FUNCTIONS "Disable use of file functions" OFF)
option(IMGUI_ENABLE_STDLIB_SUPPORT "Enable extra functions taking stdlib types" OFF)
option(IMGUI_ENABLE_COVERAGE "Enable coverage testing for supported compilers" OFF)
option(IMGUI_ENABLE_ASAN "Enable compiler-based sanitizers" OFF)
option(IMGUI_ENABLE_TRACY "Enable tracy profiling" OFF)
option(IMGUI_ENABLE_FREETYPE "Enable FreeType font rasterizer" ON)
option(IMGUI_IMPL_SDL "Build the SDL implementation (only if supported)" ON)
option(IMGUI_IMPL_METAL "Build the Metal implementation (only if supported)" ${APPLE})
option(IMGUI_IMPL_OSX "Build the OSX implementation (only if supported)" ${APPLE})
option(IMGUI_IMPL_WIN32 "Build the Win32 (native winapi) implementation (only if supported)" ${WIN32})
option(IMGUI_IMPL_GLFW "Build the GLFW implementation (only if supported)" ON)
option(IMGUI_IMPL_GLUT "Build the GLUT implementation (only if supported)" ON)
option(IMGUI_IMPL_OPENGL3 "Build the OpenGL 3 implementation (only if supported)" ON)
option(IMGUI_IMPL_OPENGL2 "Build the OpenGL 2 (legacy) implementation (only if supported)" ${IMGUI_IMPL_OPENGL3})
option(IMGUI_IMPL_DX9 "Build the DirectX 9 implementation (only if supported)" ${WIN32})
option(IMGUI_IMPL_DX10 "Build the DirectX 10 implementation (only if supported)" ${WIN32})
option(IMGUI_IMPL_DX11 "Build the DirectX 11 implementation (only if supported)" ${WIN32})
option(IMGUI_IMPL_DX12 "Build the DirectX 12 implementation (only if supported)" ${WIN32})
option(IMGUI_IMPL_VULKAN "Build the Vulkan implementation (only if supported)" ON)
set(IMGUI_SDL_TARGET "" CACHE STRING "A custom SDL target name that will be used for linking to examples.")
set(IMGUI_GLFW_TARGET "" CACHE STRING "A custom GLFW target name that will be used for linking to examples.")
set(IMGUI_GLUT_TARGET "" CACHE STRING "A custom GLFW target name that will be used for linking to examples.")
###############################################################################
if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
set (IMGUI_IMPL_GLFW OFF)
set (IMGUI_IMPL_GLUT OFF)
set (CMAKE_POSITION_INDEPENDENT_CODE ON)
endif ()
# Tidy up build dir, but only if user has not configured it yet.
if (NOT DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
endif ()
if (NOT DEFINED CMAKE_LIBRARY_OUTPUT_DIRECTORY)
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
endif ()
if (NOT DEFINED CMAKE_ARCHIVE_OUTPUT_DIRECTORY)
set (CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
endif ()
# Minimal supported C++ standard.
if (NOT DEFINED CMAKE_CXX_STANDARD)
set (CMAKE_CXX_STANDARD 11)
endif ()
# Helper variables. They allow to use this CMakeLists.txt file while it is in examples or in root directory. You may
# copy/symlink this file to imgui root directory in order to help IDEs like CLion to recognize headers as part of the
# project.
if (EXISTS ${CMAKE_CURRENT_LIST_DIR}/imgui.h)
# CMakeLists.txt is in root directory.
set (IMGUI_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR} CACHE STRING "" FORCE)
elseif (EXISTS ${CMAKE_CURRENT_LIST_DIR}/imgui/imgui.h)
# CMakeLists.txt is in parent directory.
set (IMGUI_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR}/imgui CACHE STRING "" FORCE)
else ()
# CMakeLists.txt is in examples directory.
set (IMGUI_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR}/.. CACHE STRING "" FORCE)
endif ()
set (IMGUI_EXAMPLES_DIR ${IMGUI_ROOT_DIR}/examples CACHE STRING "" FORCE)
set (IMGUI_BACKENDS_DIR ${IMGUI_ROOT_DIR}/backends CACHE STRING "" FORCE)
set (IMGUI_MISC_DIR ${IMGUI_ROOT_DIR}/misc CACHE STRING "" FORCE)
###############################################################################
# Warnings
###############################################################################
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
add_compile_options(-Wall -Wextra -Wunused-parameter -Wformat -Wnarrowing -Wno-sign-conversion -Wno-error=declaration-after-statement) # $<$<COMPILE_LANGUAGE:CXX>:-pedantic>
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-Wnontrivial-memaccess)
endif ()
if (NOT APPLE)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:-Wno-deprecated-copy>)
endif ()
endif ()
# These warnings are overzealous in GCC and only practical to use with Clang.
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
add_compile_options(-Wshadow)
endif ()
# Disable warnings for third party source code. We can disable warnings for tracy, because it's source code is built as
# a part of our own build system. In case SDL2/GLFW/FreeType are used from a source distribution, we can not modify
# build flags of those targets from over here and thus they will have a warning spam.
file (GLOB_RECURSE THIRD_PARTY_SOURCE_FILES ${IMGUI_EXAMPLES_DIR}/libs/* imstb_*.c ../tracy/*.cpp)
set_source_files_properties(${THIRD_PARTY_SOURCE_FILES} PROPERTIES COMPILE_OPTIONS -w)
#if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
# add_compile_options($<$<COMPILE_LANGUAGE:CXX>:-Wno-class-memaccess>)
#endif ()
###############################################################################
# Main library
###############################################################################
# Set up main library. It is created as an INTERFACE library because it allows using different
# IMGUI_USER_CONFIG defines in different targets of downstream projects.
file(GLOB IMGUI_SOURCE_FILES ${IMGUI_ROOT_DIR}/*.h ${IMGUI_ROOT_DIR}/*.cpp)
if (NOT IMGUI_DEMO)
list(REMOVE_ITEM IMGUI_SOURCE_FILES ${IMGUI_ROOT_DIR}/imgui_demo.cpp)
endif ()
add_library(imgui INTERFACE)
target_link_libraries(imgui INTERFACE ${CMAKE_DL_LIBS})
target_sources(imgui INTERFACE ${IMGUI_SOURCE_FILES})
if (IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
target_compile_definitions(imgui INTERFACE -DIMGUI_DISABLE_OBSOLETE_FUNCTIONS=1)
endif ()
if (IMGUI_DISABLE_OBSOLETE_KEYIO)
target_compile_definitions(imgui INTERFACE -DIMGUI_DISABLE_OBSOLETE_KEYIO=1)
endif ()
if (IMGUI_DISABLE_FILE_FUNCTIONS)
target_compile_definitions(imgui INTERFACE -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
endif ()
if (IMGUI_USER_CONFIG)
target_compile_definitions(imgui INTERFACE "-DIMGUI_USER_CONFIG=<${IMGUI_USER_CONFIG}>")
endif ()
target_include_directories(imgui INTERFACE ${IMGUI_ROOT_DIR})
if (NOT IMGUI_DEMO)
target_compile_definitions(imgui INTERFACE -DIMGUI_DISABLE_DEMO_WINDOWS=1)
endif ()
if (IMGUI_ENABLE_STDLIB_SUPPORT)
target_include_directories(imgui INTERFACE misc/cpp)
target_sources(imgui INTERFACE misc/cpp/imgui_stdlib.h misc/cpp/imgui_stdlib.cpp)
endif ()
if (IMGUI_ENABLE_COVERAGE AND CMAKE_CXX_COMPILER_ID MATCHES "GNU")
target_compile_options(imgui INTERFACE -fprofile-arcs -ftest-coverage)
target_link_libraries(imgui INTERFACE -fprofile-arcs -ftest-coverage)
target_link_libraries(imgui INTERFACE gcov)
endif ()
if (IMGUI_ENABLE_ASAN AND CMAKE_CXX_COMPILER_ID MATCHES "GNU")
target_compile_options(imgui INTERFACE -fsanitize=address -fno-omit-frame-pointer -fno-optimize-sibling-calls)
target_link_libraries(imgui INTERFACE -g -fsanitize=address)
endif ()
###############################################################################
# Freetype
###############################################################################
if (IMGUI_ENABLE_FREETYPE)
add_library(imgui-freetype INTERFACE)
target_sources(imgui-freetype INTERFACE
${IMGUI_MISC_DIR}/freetype/imgui_freetype.h
${IMGUI_MISC_DIR}/freetype/imgui_freetype.cpp
)
find_package(Freetype)
if (FREETYPE_FOUND)
target_include_directories(imgui-freetype INTERFACE ${FREETYPE_INCLUDE_DIRS})
target_link_libraries(imgui-freetype INTERFACE ${FREETYPE_LIBRARIES})
elseif (EXISTS ../freetype)
set (SKIP_INSTALL_ALL ON)
add_subdirectory(../freetype ${CMAKE_BINARY_DIR}/freetype)
target_link_libraries(imgui-freetype INTERFACE freetype)
else ()
message(FATAL_ERROR "IMGUI_ENABLE_FREETYPE but FreeType was not found.")
endif ()
target_compile_definitions(imgui-freetype INTERFACE -DIMGUI_ENABLE_FREETYPE=1)
target_link_libraries(imgui INTERFACE imgui-freetype)
endif()
###############################################################################
# C++ standard library
###############################################################################
add_library(imgui-stdlib INTERFACE)
target_sources(imgui-stdlib INTERFACE
${IMGUI_MISC_DIR}/cpp/imgui_stdlib.h
${IMGUI_MISC_DIR}/cpp/imgui_stdlib.cpp
)
###############################################################################
# Tracy
###############################################################################
if (IMGUI_ENABLE_TRACY AND EXISTS ${IMGUI_ROOT_DIR}/../tracy)
add_library(TracyLib INTERFACE)
target_sources(TracyLib INTERFACE ../tracy/public/TracyClient.cpp)
find_package(Threads REQUIRED)
target_link_libraries(TracyLib INTERFACE Threads::Threads ${CMAKE_DL_LIBS})
target_compile_definitions(TracyLib INTERFACE -DTRACY_ENABLE=1) # -DTRACY_VERBOSE=1
target_include_directories(TracyLib INTERFACE ../tracy/public)
target_link_libraries(imgui INTERFACE TracyLib)
endif ()
###############################################################################
# Backends
###############################################################################
# Ignore silently when required headers are missing.
set(CMAKE_REQUIRED_QUIET ON)
include(CheckIncludeFile)
# PkgConfig will be needed for SDL and glfw on some platforms.
find_package(PkgConfig QUIET)
if (IMGUI_IMPL_SDL)
find_package(SDL2 QUIET)
if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
# Nothing to do for emscripten builds. SDL is bunled with the compiler.
elseif (IMGUI_SDL_TARGET)
# Custom user target was set. No auto-detection required.
elseif (EXISTS ${IMGUI_ROOT_DIR}/../SDL2/CMakeLists.txt)
# When parent directory contains SDL2 source code - we can build it directly.
add_subdirectory (${IMGUI_ROOT_DIR}/../SDL2 ${CMAKE_CURRENT_BINARY_DIR}/SDL2)
set(IMGUI_SDL_TARGET SDL2-static)
elseif (TARGET SDL2::SDL2)
# Some platforms (Linux) have SDL target properly exported as CMake target.
elseif (SDL2_FOUND)
# Platforms that do not export target but use old CMake conventions can be handled this way.
add_library(SDL2::SDL2 INTERFACE IMPORTED)
target_link_libraries(SDL2::SDL2 INTERFACE ${SDL2_LIBRARIES})
target_include_directories(SDL2::SDL2 INTERFACE ${SDL2_INCLUDE_DIRS})
elseif (NOT "$ENV{SDL2_DIR}" STREQUAL "")
# On windows we may set SDL2_DIR environment variable and link to binary SDL distribution.
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IMGUI_SDL_PLATFORM_ARCH x64)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(IMGUI_SDL_PLATFORM_ARCH x86)
else ()
message(FATAL_ERROR "Unsupported platform.")
endif()
add_library(SDL2::SDL2 SHARED IMPORTED)
target_include_directories(SDL2::SDL2 INTERFACE "$ENV{SDL2_DIR}/include")
target_link_libraries(SDL2::SDL2 INTERFACE $ENV{SDL2_DIR}/lib/${IMGUI_SDL_PLATFORM_ARCH}/SDL2main.lib)
set_target_properties(SDL2::SDL2 PROPERTIES
IMPORTED_LOCATION "$ENV{SDL2_DIR}/lib/${IMGUI_SDL_PLATFORM_ARCH}/SDL2.dll"
IMPORTED_IMPLIB "$ENV{SDL2_DIR}/lib/${IMGUI_SDL_PLATFORM_ARCH}/SDL2.lib"
)
elseif (PkgConfig_FOUND)
# Rest of the platforms (like MacOS) can consume SDL via pkg-config.
# CMake 3.6 supports IMPORTED_TARGET parameter which creates PkgConfig::sdl2 target that we can easily link to.
# TODO: Switch to using IMPORTED_TARGET when CMake minimal version is increased.
pkg_check_modules(SDL2 QUIET sdl2)
if (SDL2_FOUND)
add_library(SDL2::SDL2 INTERFACE IMPORTED)
target_link_libraries(SDL2::SDL2 INTERFACE ${SDL2_LDFLAGS})
target_compile_options(SDL2::SDL2 INTERFACE ${SDL2_CFLAGS})
endif ()
endif ()
if (NOT IMGUI_SDL_TARGET)
set(IMGUI_SDL_TARGET SDL2::SDL2)
endif ()
if (TARGET ${IMGUI_SDL_TARGET} OR CMAKE_SYSTEM_NAME STREQUAL Emscripten)
# SDL platform
add_library (imgui-sdl2 INTERFACE)
target_sources(imgui-sdl2 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_sdl2.h
${IMGUI_BACKENDS_DIR}/imgui_impl_sdl2.cpp
)
target_include_directories(imgui-sdl2 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
target_link_libraries(imgui-sdl2 INTERFACE imgui)
if (TARGET ${IMGUI_SDL_TARGET})
target_link_libraries(imgui-sdl2 INTERFACE ${IMGUI_SDL_TARGET})
endif ()
# SDL renderer
add_library (imgui-sdlrenderer2 INTERFACE)
target_sources(imgui-sdlrenderer2 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_sdlrenderer2.h
${IMGUI_BACKENDS_DIR}/imgui_impl_sdlrenderer2.cpp
)
target_include_directories(imgui-sdlrenderer2 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
target_link_libraries(imgui-sdlrenderer2 INTERFACE imgui)
if (TARGET ${IMGUI_SDL_TARGET})
target_link_libraries(imgui-sdlrenderer2 INTERFACE ${IMGUI_SDL_TARGET})
endif ()
else ()
message(STATUS "IMGUI_IMPL_SDL set to ON but SDL2 could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_METAL AND APPLE)
add_library(imgui-metal INTERFACE)
target_sources(imgui-metal INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_metal.h
${IMGUI_BACKENDS_DIR}/imgui_impl_metal.mm
)
target_link_libraries(imgui-metal INTERFACE imgui "-framework Cocoa" "-framework Metal" "-framework QuartzCore")
target_compile_options(imgui-metal INTERFACE -fobjc-arc)
target_include_directories(imgui-metal SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
endif ()
if (IMGUI_IMPL_OSX AND APPLE)
add_library(imgui-osx INTERFACE)
target_sources(imgui-osx INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_osx.h
${IMGUI_BACKENDS_DIR}/imgui_impl_osx.mm
)
target_link_libraries(imgui-osx INTERFACE imgui "-framework Cocoa" "-framework AppKit")
target_compile_options(imgui-osx INTERFACE -fobjc-arc)
target_include_directories(imgui-osx SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
endif ()
if (IMGUI_IMPL_WIN32 AND WIN32)
add_library(imgui-win32 INTERFACE)
target_sources(imgui-win32 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_win32.h
${IMGUI_BACKENDS_DIR}/imgui_impl_win32.cpp
)
target_include_directories(imgui-win32 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
endif ()
if (IMGUI_IMPL_GLFW)
if (IMGUI_GLFW_TARGET)
# Custom user target was set. No auto-detection required.
elseif (TARGET glfw)
# GLFW exists already. Nothing to do.
elseif (EXISTS ${IMGUI_ROOT_DIR}/../glfw/CMakeLists.txt)
# When parent directory contains GLFW source code - we can build it directly.
set (GLFW_STANDALONE OFF)
set (GLFW_INSTALL OFF)
set (GLFW_BUILD_DOCS OFF)
add_subdirectory (${IMGUI_ROOT_DIR}/../glfw ${CMAKE_CURRENT_BINARY_DIR}/glfw)
elseif (MSVC)
# We ship compiled libraries in our repository for Visual Studio.
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IMGUI_GLFW_PLATFORM_BITS 64)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(IMGUI_GLFW_PLATFORM_BITS 32)
else ()
message(FATAL_ERROR "Unsupported platform.")
endif()
add_library(glfw INTERFACE IMPORTED)
target_link_libraries(glfw INTERFACE ${IMGUI_ROOT_DIR}/examples/libs/glfw/lib-vc2010-${IMGUI_GLFW_PLATFORM_BITS}/glfw3.lib)
target_include_directories(glfw INTERFACE ${IMGUI_ROOT_DIR}/examples/libs/glfw/include)
elseif (PkgConfig_FOUND)
# CMake 3.6 supports IMPORTED_TARGET parameter which creates PkgConfig::glfw target that we can easily link to.
# TODO: Switch to using IMPORTED_TARGET when CMake minimal version is increased.
pkg_check_modules(GLFW QUIET glfw3)
if (GLFW_FOUND)
add_library(glfw INTERFACE IMPORTED)
target_link_libraries(glfw INTERFACE ${GLFW_LDFLAGS})
target_compile_options(glfw INTERFACE ${GLFW_CFLAGS})
endif ()
endif ()
if (NOT IMGUI_GLFW_TARGET)
set(IMGUI_GLFW_TARGET glfw)
endif ()
if (TARGET ${IMGUI_GLFW_TARGET})
add_library(imgui-glfw INTERFACE)
target_sources(imgui-glfw INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.h
${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
)
target_link_libraries(imgui-glfw INTERFACE ${CMAKE_DL_LIBS} ${IMGUI_GLFW_TARGET})
target_include_directories(imgui-glfw SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
else ()
message(STATUS "IMGUI_IMPL_GLFW set to ON but GLFW could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_OPENGL2 OR IMGUI_IMPL_OPENGL3)
set(OpenGL_GL_PREFERENCE "GLVND") # GLVND is vendor-agnostic OpenGL dispatch library on Linux.
include(FindOpenGL)
if (NOT OPENGL_FOUND)
message(FATAL_ERROR "IMGUI_IMPL_OPENGL2 or IMGUI_IMPL_OPENGL3 set to ON but OpenGL could not be found.")
endif ()
if (NOT TARGET OpenGL::GL)
add_library(OpenGL::GL INTERFACE IMPORTED)
target_include_directories(OpenGL::GL INTERFACE ${OPENGL_INCLUDE_DIR})
target_link_libraries(OpenGL::GL INTERFACE ${OPENGL_LIBRARY})
endif ()
if (IMGUI_IMPL_OPENGL2)
add_library(imgui-opengl2 INTERFACE)
target_sources(imgui-opengl2 INTERFACE ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl2.cpp)
target_link_libraries (imgui-opengl2 INTERFACE imgui OpenGL::GL)
target_include_directories(imgui-opengl2 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
endif ()
if (IMGUI_IMPL_OPENGL3)
add_library(imgui-opengl3 INTERFACE)
target_sources(imgui-opengl3 INTERFACE ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
target_link_libraries (imgui-opengl3 INTERFACE imgui OpenGL::GL)
target_include_directories(imgui-opengl3 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
endif ()
endif ()
if (IMGUI_IMPL_GLUT)
find_package(GLUT QUIET)
if (GLUT_glut_LIBRARY OR IMGUI_GLUT_TARGET)
add_library(imgui-glut INTERFACE)
target_sources(imgui-glut INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_glut.h
${IMGUI_BACKENDS_DIR}/imgui_impl_glut.cpp
)
target_link_libraries(imgui-glut INTERFACE imgui)
if (IMGUI_GLUT_TARGET)
target_link_libraries(imgui-glut INTERFACE ${IMGUI_GLUT_TARGET})
else ()
target_include_directories(imgui-glut SYSTEM INTERFACE ${GLUT_INCLUDE_DIR} ${IMGUI_BACKENDS_DIR})
target_link_libraries(imgui-glut INTERFACE imgui ${GLUT_glut_LIBRARY})
if (APPLE)
target_link_libraries(imgui-glut INTERFACE ${GLUT_cocoa_LIBRARY})
endif ()
endif ()
else ()
message (STATUS "IMGUI_IMPL_GLUT set to ON but GLUT could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_DX9)
check_include_file(d3d9.h HAS_D3D9)
if (HAS_D3D9)
add_library(imgui-dx9 INTERFACE)
target_sources(imgui-dx9 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_dx9.h
${IMGUI_BACKENDS_DIR}/imgui_impl_dx9.cpp
)
target_link_libraries(imgui-dx9 INTERFACE imgui d3d9)
target_include_directories(imgui-dx9 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
else ()
message (STATUS "IMGUI_IMPL_DX9 set to ON but DirectX 9 could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_DX10)
check_include_file(d3d10.h HAS_D3D10)
if (HAS_D3D10)
add_library(imgui-dx10 INTERFACE)
target_sources(imgui-dx10 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_dx10.h
${IMGUI_BACKENDS_DIR}/imgui_impl_dx10.cpp
)
target_link_libraries(imgui-dx10 INTERFACE imgui d3d10)
target_include_directories(imgui-dx10 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
else ()
message (STATUS "IMGUI_IMPL_DX10 set to ON but DirectX 10 could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_DX11)
check_include_file(d3d11.h HAS_D3D11)
if (HAS_D3D11)
add_library(imgui-dx11 INTERFACE)
target_sources(imgui-dx11 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_dx11.h
${IMGUI_BACKENDS_DIR}/imgui_impl_dx11.cpp
)
target_link_libraries(imgui-dx11 INTERFACE imgui d3d11)
target_include_directories(imgui-dx11 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
else ()
message (STATUS "IMGUI_IMPL_DX11 set to ON but DirectX 11 could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_DX12)
check_include_file(d3d12.h HAS_D3D12)
if (HAS_D3D11)
add_library(imgui-dx12 INTERFACE)
target_sources(imgui-dx12 INTERFACE
${IMGUI_BACKENDS_DIR}/imgui_impl_dx12.h
${IMGUI_BACKENDS_DIR}/imgui_impl_dx12.cpp
)
target_link_libraries(imgui-dx12 INTERFACE imgui d3d12 dxgi)
target_include_directories(imgui-dx12 SYSTEM INTERFACE ${IMGUI_BACKENDS_DIR})
else ()
message (STATUS "IMGUI_IMPL_DX12 set to ON but DirectX 12 could not be found.")
endif ()
endif ()
if (IMGUI_IMPL_VULKAN)
find_package(Vulkan QUIET)
if (CMAKE_CXX_STANDARD EQUAL 98)
message(STATUS "IMGUI_IMPL_VULKAN set to ON but Vulkan SDK requires at least C++11.")
elseif (NOT Vulkan_FOUND)
message(STATUS "IMGUI_IMPL_VULKAN set to ON but Vulkan could not be found.")
else ()
add_library(imgui-vulkan INTERFACE)
target_sources(imgui-vulkan INTERFACE ${IMGUI_BACKENDS_DIR}/imgui_impl_vulkan.cpp)
target_link_libraries (imgui-vulkan INTERFACE imgui ${Vulkan_LIBRARIES} OpenGL::GL)
target_include_directories(imgui-vulkan SYSTEM INTERFACE ${Vulkan_INCLUDE_DIRS} ${IMGUI_BACKENDS_DIR})
endif ()
endif ()
###############################################################################
# Examples
###############################################################################
if (IMGUI_EXAMPLES)
function (IMGUI_EXAMPLE)
cmake_parse_arguments(IMGUI_EXAMPLE "" "TARGET;SOURCE" "LINKS" ${ARGN})
if (NOT IMGUI_EXAMPLE_SOURCE)
set (IMGUI_EXAMPLE_SOURCE main.cpp)
endif ()
# Check whether dependency libraries are available.
foreach (dep ${IMGUI_EXAMPLE_LINKS})
if (NOT TARGET ${dep})
return ()
endif ()
endforeach ()
# Resize a target.
add_executable(${IMGUI_EXAMPLE_TARGET} ${IMGUI_EXAMPLES_DIR}/${IMGUI_EXAMPLE_TARGET}/${IMGUI_EXAMPLE_SOURCE})
target_link_libraries(${IMGUI_EXAMPLE_TARGET} PRIVATE imgui ${IMGUI_EXAMPLE_LINKS})
list(FIND IMGUI_EXAMPLE_LINKS imgui-sdl2 LINKS_SDL)
if (NOT LINKS_SDL EQUAL -1)
target_link_libraries(${IMGUI_EXAMPLE_TARGET} PRIVATE SDL2main)
if (WIN32)
get_target_property(SDL_IS_IMPORTED ${IMGUI_SDL_TARGET} IMPORTED)
if (SDL_IS_IMPORTED)
# When program links to imgui-sdl2 and imported target ${IMGUI_SDL_TARGET} exists - copy SDL dll.
add_custom_command(TARGET ${IMGUI_EXAMPLE_TARGET} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:${IMGUI_SDL_TARGET}> $<TARGET_FILE_DIR:${IMGUI_EXAMPLE_TARGET}>)
endif ()
endif ()
endif ()
endfunction()
IMGUI_EXAMPLE(TARGET example_null LINKS imgui-null)
if (APPLE)
# MacOS Metal example
# FIXME: This sample is still broken.
add_executable(example_apple_metal MACOSX_BUNDLE
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/main.m
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/AppDelegate.h
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/AppDelegate.m
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/Renderer.h
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/Renderer.mm
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/ViewController.h
${IMGUI_EXAMPLES_DIR}/example_apple_metal/Shared/ViewController.mm
${IMGUI_EXAMPLES_DIR}/example_apple_metal/macOS/Base.lproj/Main.storyboard
)
target_link_libraries(example_apple_metal imgui imgui-osx imgui-metal)
# Generate new plist
file(READ ${IMGUI_EXAMPLES_DIR}/example_apple_metal/macOS/Info-macOS.plist INFO_PLIST)
string(REPLACE "$(EXECUTABLE_NAME)" example_apple_metal INFO_PLIST "${INFO_PLIST}")
string(REPLACE "$(PRODUCT_BUNDLE_IDENTIFIER)" org.imgui.example.apple-metal-macos INFO_PLIST "${INFO_PLIST}")
string(REPLACE "$(MACOSX_DEPLOYMENT_TARGET)" 10.12 INFO_PLIST "${INFO_PLIST}")
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/example_apple_metal-info.plist "${INFO_PLIST}")
# Consume new plist
set_property(TARGET example_apple_metal PROPERTY
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/example_apple_metal-info.plist)
# Compile storyboard
if(NOT "${CMAKE_GENERATOR}" MATCHES "^Xcode.*")
# Xcode compiles storyboard automatically. We must do it manually when using other build systems.
find_program(IBTOOL ibtool HINTS /usr/bin ${OSX_DEVELOPER_ROOT}/usr/bin)
add_custom_command(TARGET example_apple_metal POST_BUILD COMMAND ${IBTOOL} --errors --warnings --notices
--output-format human-readable-text --compile
${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/example_apple_metal.app/Contents/Resources/Base.lproj/Main.storyboardc
${IMGUI_EXAMPLES_DIR}/example_apple_metal/macOS/Base.lproj/Main.storyboard
COMMENT "Compiling storyboard"
)
endif()
IMGUI_EXAMPLE(TARGET example_apple_opengl2 LINKS imgui-osx imgui-opengl2 SOURCE main.mm)
IMGUI_EXAMPLE(TARGET example_glfw_metal LINKS imgui-glfw imgui-metal SOURCE main.mm)
IMGUI_EXAMPLE(TARGET example_sdl2_metal LINKS imgui-sdl2 imgui-metal SOURCE main.mm)
endif ()
if (WIN32)
IMGUI_EXAMPLE(TARGET example_sdl2_directx11 LINKS imgui-sdl2 imgui-dx11)
IMGUI_EXAMPLE(TARGET example_win32_directx9 LINKS imgui-win32 imgui-dx9)
IMGUI_EXAMPLE(TARGET example_win32_directx10 LINKS imgui-win32 imgui-dx10)
IMGUI_EXAMPLE(TARGET example_win32_directx11 LINKS imgui-win32 imgui-dx11)
IMGUI_EXAMPLE(TARGET example_win32_directx12 LINKS imgui-win32 imgui-dx12)
IMGUI_EXAMPLE(TARGET example_win32_opengl3 LINKS imgui-win32 imgui-opengl3)
endif ()
if (CMAKE_SYSTEM_NAME STREQUAL Emscripten)
IMGUI_EXAMPLE(TARGET example_emscripten_opengl3 LINKS imgui-sdl2 imgui-opengl3)
set_target_properties(example_emscripten_opengl3 PROPERTIES SUFFIX .html)
target_compile_options(example_emscripten_opengl3 PUBLIC -sUSE_SDL=2)
target_link_options(example_emscripten_opengl3 PUBLIC -sWASM=1 -sALLOW_MEMORY_GROWTH=1 -sDISABLE_EXCEPTION_CATCHING=1 -sNO_EXIT_RUNTIME=0)
target_link_options(example_emscripten_opengl3 PUBLIC -sASSERTIONS=1 -sMAIN_MODULE=1)
target_link_options(example_emscripten_opengl3 PUBLIC "--shell-file=${IMGUI_EXAMPLES_DIR}/example_emscripten_opengl3/shell_minimal.html")
if (IMGUI_DISABLE_FILE_FUNCTIONS)
target_link_options(example_emscripten_opengl3 PUBLIC -sNO_FILESYSTEM=1)
else ()
target_link_options(example_emscripten_opengl3 PUBLIC --no-heap-copy "--preload-file=${IMGUI_ROOT_DIR}/misc/fonts@/fonts")
endif ()
# Uncomment next line to fix possible rendering bugs with Emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877)
#target_link_options(example_emscripten_opengl3 PUBLIC -sBINARYEN_TRAP_MODE=clamp)
#target_link_options(example_emscripten_opengl3 PUBLIC -sSAFE_HEAP=1) ## Adds overhead
# TODO: Add example_emscripten_wgpu example
else ()
IMGUI_EXAMPLE(TARGET example_glfw_opengl2 LINKS imgui-glfw imgui-opengl2)
IMGUI_EXAMPLE(TARGET example_glfw_opengl3 LINKS imgui-glfw imgui-opengl3)
IMGUI_EXAMPLE(TARGET example_glfw_vulkan LINKS imgui-glfw imgui-vulkan)
IMGUI_EXAMPLE(TARGET example_glut_opengl2 LINKS imgui-glut imgui-opengl2)
IMGUI_EXAMPLE(TARGET example_sdl2_opengl2 LINKS imgui-sdl2 imgui-opengl2)
IMGUI_EXAMPLE(TARGET example_sdl2_opengl3 LINKS imgui-sdl2 imgui-opengl3)
IMGUI_EXAMPLE(TARGET example_sdl2_vulkan LINKS imgui-sdl2 imgui-vulkan)
IMGUI_EXAMPLE(TARGET example_sdl2_sdlrenderer2 LINKS imgui-sdl2 imgui-sdlrenderer2)
endif ()
endif ()
@elect86
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elect86 commented Apr 1, 2021

Hi rokups,

can you help me setting imgui up on Linux (Ubuntu)?

I successfully made it using bear and json like specified here but it plays bad with the project structure. I can overcome this by moving the json in the imgui root directory and editing it manually.
However this would still be limited to only one target.

I think the CMake approach is the right one, but after I touch CMakeLists.txt and copy/paste this content, open a CLion project on it and try to build, I get the following errors

Sorry but I'm not familiar with C/C++

@rokups
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rokups commented Apr 2, 2021

Hey!
I forgot to update the script when we split tables code to separate file. Fixed it, please try again.

@elect86
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elect86 commented Apr 2, 2021

Nice, all targets working flawless!

Thanks Rokas, much appreciated

@ypujante
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Thanks for the gist. There is a puzzling section (185)

    if (FALSE)
        target_include_directories(imgui-freetype INTERFACE ${FREETYPE_INCLUDE_DIRS})
        target_link_libraries(imgui-freetype INTERFACE ${FREETYPE_LIBRARIES})
    else ()
        set (SKIP_INSTALL_ALL ON)
        add_subdirectory(../freetype ${CMAKE_BINARY_DIR}/freetype)
        target_link_libraries(imgui-freetype INTERFACE freetype)
    endif ()

When FreeType is found, it goes into this section and because the "FALSE" branch is obviously not executed... it calls add_subdirectory(../freetype ${CMAKE_BINARY_DIR}/freetype) which generates an error:

CMake Error at external/ocornut/imgui/CMakeLists.txt:187 (add_subdirectory):
  add_subdirectory given source "../freetype" which is not an existing
  directory.

Can you explain what you were trying to achieve?

Thanks

@rokups
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rokups commented Apr 18, 2022

My system has freetype installed and i needed to debug something so i forced linking a local copy and put it to gist by mistake. Entire block looks wrong though. I updated the gist, you should be able to use FreeType now.

@ypujante
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Thank you for fixing!

@jiapei100
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How to finally install ALL built libraries, and examples?
At the same time: generate .cmake files, say: imguiConfig.cmake ?

@rokups
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rokups commented Jul 23, 2022

This script does not define install targets.

@xTechon
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xTechon commented Nov 1, 2022

Line 147 should have REMOVE_ITEM and not just REMOVE, the file generates errors when you remove the examples otherwise

@rokups
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rokups commented Nov 3, 2022

Thank you, @xTechon! I updated the script with the fix and few newest additions. 👍

@faizol
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faizol commented Nov 14, 2022

I tried to compile emscripten targets with this command from build dir;
cmake ../ -DCMAKE_SYSTEM_NAME="Emscripten"

but got the following cmake error;

CMake Error at CMakeLists.txt:413 (message):
  IMGUI_IMPL_OPENGL2 or IMGUI_IMPL_OPENGL3 set to ON but OpenGL could not be 

Is that the right way to run cmake targeting emscripten examples?

@rokups
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rokups commented Nov 14, 2022

This is how you build it:

cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -DIMGUI_ENABLE_FREETYPE=OFF

I updated script a little to actually build example (it was broken). However it still is not complete. I get a black screen with no errors and i have no time to look into it now. This should get you going. If you figure it out - let me know. If not - i may get back to it some time later.

@faizol
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faizol commented Nov 14, 2022

This is how you build it:

cmake .. -DCMAKE_TOOLCHAIN_FILE=/path/to/emsdk/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -DIMGUI_ENABLE_FREETYPE=OFF

I updated script a little to actually build example (it was broken). However it still is not complete. I get a black screen with no errors and i have no time to look into it now. This should get you going. If you figure it out - let me know. If not - i may get back to it some time later.

It is working now as it is using the above instruction. Tested by running emrun bin/example_emscripten_opengl3.html after compiling it. Many thanks.

@rokups
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rokups commented Nov 14, 2022

Good to know! I myself was testing with python3 -m http.server in that same directory and for some reason it didnt work, even though same method works for some other emscripten applications. Some little thing somewhere must differ..

@RodrigoBrombatti
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someone can help me?
I did everithing and my code is correctly
But when I call ImGui::NewFrame() I have a problem with
" inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }"
on imgui_internal

I did the same follow setup on opengl3 with glfw3 example.
I had my GLFW window, my context, Io receive everything correctly until I reach this GetDefaultFont() on internal

Im using:
target_link_libraries(${PROJECT_NAME} imgui imgui-glfw imgui-opengl3)

Only GLFW flag I set is:
add_compile_definitions(GLFW_INCLUDE_NONE)

I had too:
find_package(OpenGL REQUIRED)

and:
#sets
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)

output error:
EXC_BAD_ACCESS (code=1, address=0x68)

Im about 2 days trying to fix it and run demo window of imgui

Anyone can help me please?

@rokups
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rokups commented Jan 8, 2023

This is not a build error, you are getting a crash. There is a mistake somewhere in your C++ code.

@RodrigoBrombatti
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I'll try to recheck everithing, thanks
Work in the last imgui build right?
Im imgui don't have that "imgui_dev" folder and I remove the #Apple block from your CMakeLists.txt

Ill try to rebuild everithing and recheck my code

@rokups
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rokups commented Jan 8, 2023

Should work fine, yes. "imgui_dev" is a project where this file started life, i forgot to fix comments. Also, if you do not build on MacOS then you can remove code relevant to apple. If there was a build problem - you would not be able to compile anything. Since you can - this is not a build problem.

@RodrigoBrombatti
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If I don't remove any of your code I got this:

CMake Error at Nulo/vendor/imgui/CMakeLists.txt:559 (add_executable):
Cannot find source file:

/Users/rodrigobrombatti/CLionProjects/NuloEngine/Nulo/vendor/imgui/examples/example_apple_metal/Shared/main.m

Tried extensions .c .C .c++ .cc .cpp .cxx .cu .mpp .m .M .mm .ixx .cppm .h
.hh .h++ .hm .hpp .hxx .in .txx .f .F .for .f77 .f90 .f95 .f03 .hip .ispc

so I removed the apple and everithing is fine

Ill try again, maybe im too newbie yet to track what is going on
Thanks for the CMakeLists.txt, help a lot

@elect86
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elect86 commented Feb 6, 2023

I had to re-clone imgui and go throw this all again

Dumb question, why this file isn't present by default in the imgui repo?

@rokups
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rokups commented Feb 6, 2023

Because it does not really add any value. If you are using CMake - you already have a build system that finds dependencies (glfw/sdl/opengl/directx/whatever). All you need to do is to create a trivial CMake target that includes several source files and links to those dependencies. It will be specific to your project, but it will be simple. For this to be part of imgui it has to be universal, because if it isnt - people will not use it and also complain. As you can see from number of lines getting it right in all cases and on all platforms and on all reasonably old platform versions is far from trivial. This only really would be useful for Dear ImGui as a build system for CI, but people would definitely try to reuse it and complain. I used to think it is a good idea for imgui to provide official CMake script.. But thinking more and more about it - it would just add a lot of extra maintenance work that wont go into developing imgui itself.

@spookyGh0st
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Here: https://gist.github.com/rokups/f771217b2d530d170db5cb1e08e9a8f4#file-cmakelists-txt-L189
target_sources(imgui PRIVATE misc/cpp/imgui_stdlib.h misc/cpp/imgui_stdlib.cpp)
should propably be
target_sources(imgui INTERFACE misc/cpp/imgui_stdlib.h misc/cpp/imgui_stdlib.cpp)

Otherwise I get linker errors

@rokups
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rokups commented Jun 10, 2023

I am not so sure. You probably build imgui as part of a DLL, right? Make sure you properly set up IMGUI_API in imconfig.h.

@spookyGh0st
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I am by no means a cmake expert, and according to the cmake documentation, I think it should be fine, but the linker still yells at me.

I'm building it on linux using cmake and g++/ld and include imgui v1.89.6 statically using option(BUILD_SHARED_LIBS "Build using shared libraries" OFF) and target_link_libraries(myTarget PUBLIC glad glfw imgui imgui-glfw imgui-opengl3)

With a clean cache and rebuilding everything, i get the following error:
undefined reference to 'ImGui::InputText(char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >*, int, int (*)(ImGuiInputTextCallbackData*), void*)'

Setting it to PUBLIC/INTERFACE works fine. I will investigate this further.

@rokups
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rokups commented Jun 10, 2023

Ah yeah you are right. I forgot imgui target is INTERFACE itself. Ill fix it, thank you 👍

@Renardjojo
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Renardjojo commented Aug 19, 2023

Thanks a lot!
In my case, I'm adding this code to work with the git submodule. (my Cmakelist is in the parent directory of the imgui root) L123

   elseif(EXISTS ${CMAKE_CURRENT_LIST_DIR}/imgui/imgui.h)
    # CMakeLists.txt is in the examples directory.  
    set (IMGUI_ROOT_DIR ${CMAKE_CURRENT_LIST_DIR}/imgui)
    set (IMGUI_EXAMPLES_DIR ${IMGUI_ROOT_DIR}/examples)
    set (IMGUI_BACKENDS_DIR ${IMGUI_ROOT_DIR}/backends)
    set (IMGUI_MISC_DIR ${IMGUI_ROOT_DIR}/misc)

@rokups
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rokups commented Aug 20, 2023

I added it to the gist, thanks!

@fredykohv
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Thank you very much for this!

@zazahunter
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can you please add for target win32 + opengl (also known as wgl)
as seen here:
https://github.com/ocornut/imgui/tree/master/examples/example_win32_opengl3
i would be really greatful!

@rokups
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rokups commented Feb 23, 2024

Hi @zazahunter,
i added example_win32_opengl3 to the build script. In addition to that imgui-sdlrenderer was renamed to imgui-sdlrenderer2 and SDL example builds were fixed. No idea how they worked before without linking SDL2main. SDL3 examples are not added as SDL3 is still experimental and i have no time to test all platforms.

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