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December 30, 2022 13:55
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Multiple Window Handling wrapper class : header file for C++
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// Derived from: GLFW call to non-static class function in static key_callback | |
// https://stackoverflow.com/a/62692209/14376181 | |
// | |
#ifndef ENV_H | |
#define ENV_H | |
#include <GLFW/glfw3.h> | |
#include <direct.h> | |
#include <filesystem> | |
#include <iostream> | |
class Viewer { | |
public: | |
GLFWwindow* window; | |
Viewer(std::string title) { | |
glfwInit(); | |
window = glfwCreateWindow(640, 480, title.c_str(), NULL, NULL); | |
glfwMakeContextCurrent(window); | |
} | |
static void keyCallbackWrapper(GLFWwindow* window, int key, int scancode, int action, int mods) { | |
Viewer* viewer = static_cast<Viewer*>(glfwGetWindowUserPointer(window)); | |
viewer->keyCallback(window, key, scancode, action, mods); | |
} | |
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { | |
// basic window handling | |
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { | |
std::cout << "exiting..." << std::endl; | |
glfwSetWindowShouldClose(window, GL_TRUE); | |
} | |
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS) { | |
std::cout << "Space bar..." << std::endl; | |
} | |
} | |
}; | |
class Env : public Viewer { | |
public: | |
Env(std::string title) : Viewer(title) { | |
// my viewer specific state gets initialized here | |
glfwSetWindowUserPointer(this->window, this); | |
glfwSetKeyCallback(this->window, Viewer::keyCallbackWrapper); | |
}; | |
void RenderLoop() { | |
while (!glfwWindowShouldClose(this->window)) { | |
// update function gets called here | |
update(); | |
glfwPollEvents(); | |
glfwSwapBuffers(this->window); | |
} | |
glfwTerminate(); | |
} | |
void update(){ | |
// do something while the window is not closed... | |
} | |
}; | |
#endif // ENV_H | |
// Example usage | |
int main(){ | |
Env env("My Window"); | |
return 0; | |
} |
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