Created
March 29, 2016 17:00
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Serialized Property Viewer
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using UnityEngine; | |
using UnityEditor; | |
using System.Text; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class SerializedPropertyViewer : EditorWindow | |
{ | |
public class SPData | |
{ | |
public int depth; | |
public string info; | |
public string val; | |
public int oid; | |
public SPData(int d, string i, string v, int o) | |
{ | |
if(d < 0) | |
{ | |
d = 0; | |
} | |
depth = d; | |
info = i; | |
val = v; | |
oid = o; | |
} | |
} | |
[MenuItem ("Window/SP Viewer")] | |
static void Init () | |
{ | |
// Get existing open window or if none, make a new one: | |
SerializedPropertyViewer window = (SerializedPropertyViewer)EditorWindow.GetWindow (typeof (SerializedPropertyViewer)); | |
window.titleContent = new GUIContent("SP Viewer"); | |
window.Show(); | |
} | |
UnityEngine.Object obj; | |
Vector2 scrollPos; | |
List<SPData> data; | |
bool dirty = true; | |
string searchStr; | |
string searchStrRep; | |
public static GUIStyle richTextStyle; | |
void OnGUI () | |
{ | |
if(richTextStyle == null) | |
{ | |
//EditorStyles does not exist in Constructor?? | |
richTextStyle = new GUIStyle(EditorStyles.label); | |
richTextStyle.richText = true; | |
} | |
UnityEngine.Object newObj = EditorGUILayout.ObjectField("Object:", obj, typeof(UnityEngine.Object), false); | |
string newSearchStr = EditorGUILayout.TextField("Search:", searchStr); | |
if(newSearchStr != searchStr) | |
{ | |
searchStr = newSearchStr; | |
searchStrRep = "<color=green>"+searchStr+"</color>"; | |
dirty = true; | |
} | |
if(obj != newObj) | |
{ | |
obj = newObj; | |
dirty = true; | |
} | |
if(data == null) | |
{ | |
dirty = true; | |
} | |
if(dirty == true) | |
{ | |
dirty = false; | |
searchObject(obj); | |
} | |
scrollPos = EditorGUILayout.BeginScrollView(scrollPos); | |
foreach(SPData line in data) | |
{ | |
EditorGUI.indentLevel = line.depth; | |
if(line.oid > 0){ | |
GUILayout.BeginHorizontal(); | |
} | |
EditorGUILayout.LabelField(line.info, richTextStyle); | |
if(line.oid > 0) | |
{ | |
if(GUILayout.Button(">>", GUILayout.Width(50))) | |
{ | |
Selection.activeInstanceID = line.oid; | |
} | |
GUILayout.EndHorizontal(); | |
} | |
} | |
EditorGUILayout.EndScrollView(); | |
} | |
void searchObject(UnityEngine.Object obj) | |
{ | |
data = new List<SPData>(); | |
if(obj == null) | |
{ | |
return; | |
} | |
SerializedObject so = new SerializedObject(obj); | |
SerializedProperty iterator = so.GetIterator(); | |
search(iterator, 0); | |
} | |
void search(SerializedProperty prop, int depth) | |
{ | |
logProperty(prop); | |
while(prop.Next(true)) | |
{ | |
logProperty(prop); | |
} | |
} | |
void logProperty(SerializedProperty prop) | |
{ | |
string strVal = getStringValue(prop); | |
string propDesc = prop.propertyPath+" type:"+prop.type + " name:"+prop.name + " val:"+ strVal; | |
if(searchStr.Length > 0) | |
{ | |
propDesc = propDesc.Replace(searchStr, searchStrRep); | |
} | |
data.Add(new SPData(prop.depth, propDesc, strVal, getObjectID(prop))); | |
} | |
int getObjectID(SerializedProperty prop) | |
{ | |
if(prop.propertyType == SerializedPropertyType.ObjectReference && prop.objectReferenceValue != null) | |
{ | |
return prop.objectReferenceValue.GetInstanceID(); | |
} | |
return 0; | |
} | |
string getStringValue(SerializedProperty prop) | |
{ | |
switch(prop.propertyType) | |
{ | |
case SerializedPropertyType.String: | |
return prop.stringValue; | |
case SerializedPropertyType.Character: //this isn't really a thing, chars are ints! | |
case SerializedPropertyType.Integer: | |
if(prop.type == "char") | |
{ | |
return System.Convert.ToChar(prop.intValue).ToString(); | |
} | |
return prop.intValue.ToString(); | |
case SerializedPropertyType.ObjectReference: | |
if(prop.objectReferenceValue != null) | |
{ | |
return prop.objectReferenceValue.ToString(); | |
}else{ | |
return "(null)"; | |
} | |
default: | |
return ""; | |
} | |
} | |
} |
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Thanks a lot for this code! Helped me a lot to understand the structure of SP!
In function logProperty change
if(searchStr.Length > 0)
toif (searchStr != null && searchStr.Length > 0)
. Otherwise it throws NullReferenceException.