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April 11, 2023 22:37
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import { describe, test, expect } from "vitest"; | |
import { CreateLoop } from "./CreateLoop"; | |
/** | |
* TODO: | |
* - add a before all hook | |
* - add a after all hook | |
* - add a before state set hook | |
* - add a after state set hook | |
* - abiity to preprocess arguments | |
*/ | |
describe("CreateLoop", () => { | |
test("you can create one", () => { | |
const loop = new CreateLoop({ name: "test", tasks: [] }, {}); | |
expect(loop.getState()).toEqual({ name: "test", tasks: [] }); | |
}); | |
// can add an action | |
test("you can add an action", () => { | |
const loop = new CreateLoop( | |
{ name: "test", tasks: [] }, | |
{ | |
test: { | |
execute: (state, args) => { | |
state.name = args; | |
}, | |
}, | |
} | |
); | |
expect(loop.getActions()).toEqual(["test"]); | |
}); | |
// you can run a task to alter the state | |
test("you can run a task to alter the state", async () => { | |
const loop = new CreateLoop( | |
{ name: "A", tasks: [["changeName", "B"]] }, | |
{ | |
changeName: { | |
execute: (state, args) => { | |
state.name = args; | |
}, | |
}, | |
} | |
); | |
await loop.next(); | |
expect(loop.getState()).toEqual({ name: "B", tasks: [] }); | |
}); | |
// you can run a task to alter the state (async) | |
test("you can run a task to alter the state (async)", async () => { | |
const loop = new CreateLoop( | |
{ name: "A", tasks: [["changeName", "B"]] }, | |
{ | |
changeName: { | |
execute: async (state, args) => { | |
await new Promise((resolve) => setTimeout(resolve, 100)); | |
state.name = args; | |
}, | |
}, | |
} | |
); | |
await loop.next(); | |
expect(loop.getState()).toEqual({ name: "B", tasks: [] }); | |
}); | |
// you can control behavior with after hook | |
test("you can run something after a task", async () => { | |
const loop = new CreateLoop( | |
{ i: 10, tasks: [["decrement", null]] }, | |
{ | |
decrement: { | |
execute: (state, args) => { | |
state.i -= 1; | |
}, | |
}, | |
}, | |
{ | |
after: (state) => { | |
if (state.i > 0) { | |
state.tasks.push(["decrement", null]); | |
} | |
}, | |
} | |
); | |
await loop.run(); | |
expect(loop.getState()).toEqual({ i: 0, tasks: [] }); | |
}); | |
test("you can exit early by wiping the task list", async () => { | |
const loop = new CreateLoop( | |
{ i: 10, tasks: [["decrement", null]] }, | |
{ | |
decrement: { | |
execute: async (state, args) => { | |
state.i -= 1; | |
}, | |
}, | |
}, | |
{ | |
after: (state) => { | |
if (state.i === 5) { | |
state.tasks = []; | |
} else if (state.i > 0) { | |
state.tasks.push(["decrement", null]); | |
} | |
}, | |
} | |
); | |
await loop.run(); | |
expect(loop.getState()).toEqual({ i: 5, tasks: [] }); | |
}); | |
test("an action can preprocess arguments with a preexecute fn", async () => { | |
const loop = new CreateLoop( | |
{ i: 10, tasks: [["decrement", 1]] }, | |
{ | |
decrement: { | |
preexecute: (state, args) => { | |
// force the argument to be 10 instead of 1 | |
return 10; | |
}, | |
execute: async (state, args) => { | |
state.i -= args; | |
}, | |
}, | |
} | |
); | |
await loop.next(); | |
expect(loop.getState()).toEqual({ i: 0, tasks: [] }); | |
}); | |
}); |
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import produce, { Draft } from "immer"; | |
import cli from "@clack/prompts"; | |
interface RequiredState { | |
tasks: [string, any][]; | |
} | |
type Action<State extends RequiredState> = { | |
/** | |
* This is a function that runs before the execute function. It can be used to | |
* validate the arguments, or to do some other work before the execute function | |
*/ | |
preexecute?: (state: Draft<State>, args: any) => any | Promise<any>; | |
/** | |
* This is the function that actually alters the state | |
*/ | |
execute: (state: Draft<State>, args: any) => void | Promise<void>; | |
}; | |
type Options<State extends RequiredState> = { | |
/** | |
* This is a function that runs after the state has been updated | |
* in the execute function. It can be used to do some other work | |
* after the execute function | |
*/ | |
after?: (state: Draft<State>) => void | Promise<void>; | |
}; | |
const baseActions: Record<string, Action<RequiredState>> = {}; | |
const defaultOptions: Options<RequiredState> = {}; | |
export class CreateLoop<T extends RequiredState> { | |
state: T; | |
actions: Record<string, Action<T>>; | |
options?: Options<T>; | |
constructor( | |
state: T, | |
actions: Record<string, Action<T>>, | |
options?: Options<T> | |
) { | |
this.state = state; | |
this.actions = { ...baseActions, ...actions }; | |
this.options = { ...defaultOptions, ...options }; | |
} | |
getState() { | |
return this.state; | |
} | |
getActions() { | |
return Object.keys(this.actions).sort(); | |
} | |
async next() { | |
const [task, ...tasks] = this.state.tasks.slice(); | |
this.state = { ...this.state, tasks }; | |
let [actionKey, actionArgs] = task; | |
const action = this.actions[actionKey]; | |
if (action) { | |
if (action.preexecute) { | |
let result = await produce(this.state, async (draft) => { | |
return action.preexecute(draft, actionArgs); | |
}); | |
// if result is defined, use it as the actionArgs | |
if (result !== undefined) { | |
actionArgs = result; | |
} | |
} | |
this.state = await produce(this.state, async (draft) => { | |
await action.execute(draft, actionArgs); | |
}); | |
} else { | |
throw new Error(`Action ${actionKey} not found`); | |
} | |
if (this.options?.after) { | |
this.state = await produce(this.state, async (draft) => { | |
await this.options.after(draft); | |
}); | |
} | |
} | |
async run() { | |
while (this.state.tasks.length > 0) { | |
await this.next(); | |
} | |
} | |
} | |
export async function loop< | |
State extends RequiredState, | |
ActionKey extends string | |
>(state: State, userActions: Record<ActionKey, Action<State>>) { | |
cli.intro("Welcome to the loop"); | |
// add null task if tasks empty | |
if (state.tasks.length === 0) { | |
state.tasks.push(["NULL", null]); | |
} | |
let currentState = state; | |
const actions = { ...baseActions, ...userActions }; | |
while (currentState.tasks.length > 0) { | |
console.log(JSON.stringify(currentState, null, 2)); | |
const currentTask = currentState.tasks.pop(); | |
const [actionKey, actionArgs] = currentTask; | |
const action = actions[actionKey]; | |
if (action) { | |
const newState = await produce(currentState, async (draft) => { | |
await action.execute(draft, actionArgs); | |
}); | |
// confirm new state | |
console.log(JSON.stringify(newState, null, 2)); | |
const result = await cli.confirm({ | |
message: "Apply new state?", | |
}); | |
if (result) { | |
currentState = newState; | |
console.log("Made it here!"); | |
console.log(JSON.stringify(currentState, null, 2)); | |
} | |
} | |
} | |
cli.outro("Goodbye"); | |
} |
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