http://{s}.google.com/vt/lyrs=m&x={x}&y={y}&z={z}
- Subdomains: mt0, mt1, mt2, mt3.
- Examples:
- https://mts1.google.com/vt/x=1325&y=3143&z=13
- https://mt1.google.com/vt/lyrs=m&x=1325&y=3143&z=13
- Additional info:
# IDA (disassembler) and Hex-Rays (decompiler) plugin for Apple AMX | |
# | |
# WIP research. (This was edited to add more info after someone posted it to | |
# Hacker News. Click "Revisions" to see full changes.) | |
# | |
# Copyright (c) 2020 dougallj | |
# Based on Python port of VMX intrinsics plugin: | |
# Copyright (c) 2019 w4kfu - Synacktiv |
- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
server: | |
########################################################################### | |
# BASIC SETTINGS | |
########################################################################### | |
# Time to live maximum for RRsets and messages in the cache. If the maximum | |
# kicks in, responses to clients still get decrementing TTLs based on the | |
# original (larger) values. When the internal TTL expires, the cache item | |
# has expired. Can be set lower to force the resolver to query for data | |
# often, and not trust (very large) TTL values. | |
cache-max-ttl: 86400 |
I play games regularly, and the sad reality is that it forces me to use Windows on my desktop. There's a Linux installation on there, but rebooting into it is such a massive interruption that I usually just move over to my laptop for programming. Working on a laptop leads to all sorts of ergonomic issues, and it felt like a massive waste to not develop on the desktop hardware I invested so much in. So after extensively researching what the VFIO community has been doing, I've deleted my Windows installation and moved all my gaming into a virtual machine on a Linux host.
Normally VMs are too slow for gaming, but thanks to a feature called VFIO you can run games at near-native performance by passing graphics cards and USB controllers directly to a virtual machine. The only requirement is that your board supports IOMMU, which most modern systems have. In this guide I'll wal
A string identifying the build system action being performed.
The locations of any sparse SDKs that should be layered on top of the one specified by Base SDK (SDKROOT
). If more than one SDK is listed, the first one has highest precedence. Every SDK specified in this setting should be a "sparse" SDK, for example, not an SDK for an entire macOS release.
if ((*(int8_t *)guard variable for __dynamic_cast::use_strcmp == 0x0) && (___cxa_guard_acquire(guard variable for __dynamic_cast::use_strcmp, rsi, rdx, rcx, r8, r9) != 0x0)) { | |
rsi = *_NSGetProgname(); | |
rcx = 0x1; | |
if (strcmp("Adobe Illustrator", rsi) != 0x0) { | |
rsi = *_NSGetProgname(); | |
rdx = 0x13; | |
rcx = strncmp("Adobe Photoshop CS5", rsi, rdx) == 0x0 ? 0x1 : 0x0; | |
} | |
*(int8_t *)__dynamic_cast::use_strcmp = rcx; | |
___cxa_guard_release(guard variable for __dynamic_cast::use_strcmp, rsi, rdx, rcx, r8, r9); |
Moved to git repository: https://github.com/denji/golang-tls
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048
# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
Hello there! This is a sample post for gist.io, a super-lightweight writing soapbox for hackers.
Now look up. Further. Above the post title. See that grey text with the gist ID?
Now back to me. That grey text is a link! Open that sucker in a new tab to see the source for this post. Also, I'm on a horse.
If you peek at it with a web inspector, you'll see that it is a second-level heading. You can use first level headings, but they'll look just like the second level ones, and the gods of the HTML5 outlining algorithm will frown upon you.