Created
June 28, 2024 12:19
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#include "sml/sml.hpp" | |
#include <deque> | |
#include <queue> | |
#include <iostream> | |
struct HandlerSml | |
{ | |
struct ev_tick {}; | |
struct ev_success {}; | |
struct A {}; | |
struct UnreachableDummy {}; | |
struct ActionDispatch | |
{ | |
void operator()(boost::sml::back::process<ev_success> processEvent) | |
{ | |
// I do it unconditionally here, but the real example hav condition checks here, making it impossible to | |
// use process() in the transition table | |
std::cout << "tick" << std::endl; | |
processEvent(ev_success{}); | |
} | |
}; | |
auto operator()() const { | |
using namespace boost::sml; | |
// clang-format off | |
return make_transition_table( | |
* state<A> + event<ev_tick> / ActionDispatch{}, | |
state<UnreachableDummy> + event<ev_success> = X | |
); | |
// clang-format on | |
} | |
}; | |
struct HandlerSmlParent | |
{ | |
struct ActionDoneWithSuccess | |
{ | |
void operator()() | |
{ | |
std::cout << "success (parent)" << std::endl; | |
} | |
}; | |
auto operator()() const | |
{ | |
using namespace boost::sml; | |
// clang-format off | |
return make_transition_table( | |
*state<HandlerSml> + event<HandlerSml::ev_success> / ActionDoneWithSuccess{} | |
); | |
// clang-format on | |
} | |
}; | |
int main(int argc, char *argv[]) | |
{ | |
boost::sml::sm<HandlerSmlParent, boost::sml::defer_queue<std::deque>, boost::sml::process_queue<std::queue>> sm{}; | |
sm.process_event(HandlerSml::ev_tick{}); | |
return 0; | |
} | |
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