Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.
Avoid being a link dump. Try to provide only valuable well tuned information.
Neural network links before starting with transformers.
# SPDX-License-Identifier: Unlicense or CC0 | |
extends Node2D | |
# Smooth panning and precise zooming for Camera2D | |
# Usage: This script may be placed on a child node | |
# of a Camera2D or on a Camera2D itself. | |
# Suggestion: Change and/or set up the three Input Actions, | |
# otherwise the mouse will fall back to hard-wired mouse | |
# buttons and you will miss out on alternative bindings, | |
# deadzones, and other nice things from the project InputMap. |
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
If you want to have objects in your game be clickable, one of the most obvious methods is using a Area2D > Texture + CollisionShape2D. When your mouse interacts with the CollisionShape2D it has mouse motion, mouse exited, and input events.
Note: Control nodes have restrictions, eat up all mouse events, and don't work well with deselecting by clicking outside of any objects
Original link: http://www.concentric.net/~Ttwang/tech/inthash.htm
Taken from: http://web.archive.org/web/20071223173210/http://www.concentric.net/~Ttwang/tech/inthash.htm
Reformatted using pandoc
Thomas Wang, Jan 1997
last update Mar 2007