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Forked from DraTeots/HighResolutionTimer.cs
Created September 3, 2019 08:04
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HighResolutionTimer for .NET
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Text;
using System.Threading;
namespace HighResolutionTimer
{
/// <summary>
/// Hight precision non overlapping timer
/// Came from
/// https://stackoverflow.com/a/41697139/548894
/// </summary>
/// <remarks>
/// This implementation guaranteed that Elapsed events
/// are not overlapped with different threads.
/// Which is important, because a state of the event handler attached to Elapsed,
/// may be left unprotected of multi threaded access
/// </remarks>
public class HighResolutionTimer
{
/// <summary>
/// Tick time length in [ms]
/// </summary>
public static readonly double TickLength = 1000f / Stopwatch.Frequency;
/// <summary>
/// Tick frequency
/// </summary>
public static readonly double Frequency = Stopwatch.Frequency;
/// <summary>
/// True if the system/operating system supports HighResolution timer
/// </summary>
public static bool IsHighResolution = Stopwatch.IsHighResolution;
/// <summary>
/// Invoked when the timer is elapsed
/// </summary>
public event EventHandler<HighResolutionTimerElapsedEventArgs> Elapsed;
/// <summary>
/// The interval of timer ticks [ms]
/// </summary>
private volatile float _interval;
/// <summary>
/// The timer is running
/// </summary>
private volatile bool _isRunning;
/// <summary>
/// Execution thread
/// </summary>
private Thread _thread;
/// <summary>
/// Creates a timer with 1 [ms] interval
/// </summary>
public HighResolutionTimer() : this(1f)
{
}
/// <summary>
/// Creates timer with interval in [ms]
/// </summary>
/// <param name="interval">Interval time in [ms]</param>
public HighResolutionTimer(float interval)
{
Interval = interval;
}
/// <summary>
/// The interval of a timer in [ms]
/// </summary>
public float Interval
{
get => _interval;
set
{
if (value < 0f || Single.IsNaN(value))
{
throw new ArgumentOutOfRangeException(nameof(value));
}
_interval = value;
}
}
/// <summary>
/// True when timer is running
/// </summary>
public bool IsRunning => _isRunning;
/// <summary>
/// If true, sets the execution thread to ThreadPriority.Highest
/// (works after the next Start())
/// </summary>
/// <remarks>
/// It might help in some cases and get things worse in others.
/// It suggested that you do some studies if you apply
/// </remarks>
public bool UseHighPriorityThread { get; set; } = false;
/// <summary>
/// Starts the timer
/// </summary>
public void Start()
{
if (_isRunning) return;
_isRunning = true;
_thread = new Thread(ExecuteTimer)
{
IsBackground = true,
};
if (UseHighPriorityThread)
{
_thread.Priority = ThreadPriority.Highest;
}
_thread.Start();
}
/// <summary>
/// Stops the timer
/// </summary>
/// <remarks>
/// This function is waiting an executing thread (which do to stop and join.
/// </remarks>
public void Stop(bool joinThread = true)
{
_isRunning = false;
// Even if _thread.Join may take time it is guaranteed that
// Elapsed event is never called overlapped with different threads
if (joinThread && Thread.CurrentThread != _thread)
{
_thread.Join();
}
}
private void ExecuteTimer()
{
float nextTrigger = 0f;
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
while (_isRunning)
{
nextTrigger += _interval;
double elapsed;
while (true)
{
elapsed = ElapsedHiRes(stopwatch);
double diff = nextTrigger - elapsed;
if (diff <= 0f)
break;
if (diff < 1f)
Thread.SpinWait(10);
else if (diff < 5f)
Thread.SpinWait(100);
else if (diff < 15f)
Thread.Sleep(1);
else
Thread.Sleep(10);
if (!_isRunning)
return;
}
double delay = elapsed - nextTrigger;
Elapsed?.Invoke(this, new HighResolutionTimerElapsedEventArgs(delay));
if (!_isRunning)
return;
// restarting the timer in every hour to prevent precision problems
if (stopwatch.Elapsed.TotalHours >= 1d)
{
stopwatch.Restart();
nextTrigger = 0f;
}
}
stopwatch.Stop();
}
private static double ElapsedHiRes(Stopwatch stopwatch)
{
return stopwatch.ElapsedTicks * TickLength;
}
}
public class HighResolutionTimerElapsedEventArgs : EventArgs
{
/// <summary>/// Real timer delay in [ms]/// </summary>
public double Delay { get; }
internal HighResolutionTimerElapsedEventArgs(double delay)
{
Delay = delay;
}
}
}
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