Created
April 9, 2015 06:48
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ImageEffectBase.cs
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using UnityEngine; | |
[RequireComponent (typeof(Camera))] | |
[AddComponentMenu("")] | |
public class ImageEffectBase : MonoBehaviour | |
{ | |
/// Provides a shader property that is set in the inspector | |
/// and a material instantiated from the shader | |
public Shader shader; | |
private Material m_Material; | |
virtual protected void Start () | |
{ | |
// Disable if we don't support image effects | |
if (!SystemInfo.supportsImageEffects) { | |
enabled = false; | |
return; | |
} | |
// Disable the image effect if the shader can't | |
// run on the users graphics card | |
if (!shader || !shader.isSupported) | |
enabled = false; | |
} | |
protected Material material { | |
get { | |
if (m_Material == null) { | |
m_Material = new Material (shader); | |
m_Material.hideFlags = HideFlags.HideAndDontSave; | |
} | |
return m_Material; | |
} | |
} | |
virtual protected void OnDisable () | |
{ | |
if (m_Material) { | |
DestroyImmediate (m_Material); | |
} | |
} | |
} |
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