$ uname -r
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<?php | |
namespace App\Providers; | |
use League\Flysystem\Sftp\SftpAdapter; | |
use Storage; | |
use League\Flysystem\Filesystem; | |
use Illuminate\Support\ServiceProvider; | |
/** |
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@Override | |
public ViewHolder onCreateViewHolder(ViewGroup parent) { | |
final ImageCardView cardView = new ImageCardView(mContext); | |
cardView.setOnFocusChangeListener(new View.OnFocusChangeListener() { | |
@Override | |
public void onFocusChange(View view, final boolean isFocused) { | |
final View infoField = view.findViewById(R.id.info_field); | |
final TextView contentField = (TextView)view.findViewById(R.id.content_text); | |
final TextView titleField = (TextView)view.findViewById(R.id.title_text); |
Moved to git repository: https://github.com/denji/nginx-tuning
For this configuration you can use web server you like, i decided, because i work mostly with it to use nginx.
Generally, properly configured nginx can handle up to 400K to 500K requests per second (clustered), most what i saw is 50K to 80K (non-clustered) requests per second and 30% CPU load, course, this was 2 x Intel Xeon
with HyperThreading enabled, but it can work without problem on slower machines.
You must understand that this config is used in testing environment and not in production so you will need to find a way to implement most of those features best possible for your servers.
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# Change YOUR_TOKEN to your prerender token | |
# Change example.com (server_name) to your website url | |
# Change /path/to/your/root to the correct value | |
server { | |
listen 80; | |
server_name example.com; | |
root /path/to/your/root; | |
index index.html; |
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jQuery(function($) { | |
$('form[data-async]').live('submit', function(event) { | |
var $form = $(this); | |
var $target = $($form.attr('data-target')); | |
$.ajax({ | |
type: $form.attr('method'), | |
url: $form.attr('action'), | |
data: $form.serialize(), |
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# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |