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@ofTheo
Created January 5, 2012 20:04
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uniform sampler2D texture;
uniform float scale, aspect, time;
uniform mat3 transform;
varying vec2 v_texcoord;
#define PI 3.141592653589793
#define PI_2 1.570796326794897
vec2 tc_offset[9];
void main(){
int doEdge = 1;
vec2 rads = vec2(PI * 2., PI);
float x = (v_texcoord.x - .5) * scale;
float y = (v_texcoord.y - .5) * scale * aspect;
// Project to Sphere
vec3 sphere_pnt = vec3(
(2. * x) / (1. + x*x + y*y),
(2. * y) / (1. + x*x + y*y),
(x*x + y*y - 1.) / (1. + x*x + y*y)
);
sphere_pnt *= transform;
// Convert to Spherical Coordinates
float r = length(sphere_pnt);
float lon = atan(sphere_pnt.y, sphere_pnt.x);
float lat = acos(sphere_pnt.z / r);
if( doEdge == 1 ){
vec4 sample[9];
tc_offset[0] = vec2(-1.0, -1.0);
tc_offset[1] = vec2(0.0, -1.0);
tc_offset[2] = vec2(1.0, -1.0);
tc_offset[3] = vec2(-1.0, 0.0);
tc_offset[4] = vec2(0.0, 0.0);
tc_offset[5] = vec2(1.0, 0.0);
tc_offset[6] = vec2(-1.0, 1.0);
tc_offset[7] = vec2(0.0, 1.0);
tc_offset[8] = vec2(1.0, 1.0);
//color2 = texture2D(texture, vec2(lon, lat) / rads);
for(int i = 0; i < 9; i++){
sample[i] = texture2D(texture, (vec2(lon, lat) / rads) + tc_offset[i] * 0.001);
}
vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] -
(sample[0] + (2.0*sample[3]) + sample[6]);
vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] -
(sample[6] + (2.0*sample[7]) + sample[8]);
vec3 s3 = sqrt((horizEdge.rgb * horizEdge.rgb) + (vertEdge.rgb * vertEdge.rgb));
float brightness = (s3.r + s3.g + s3.b) / 3.0;
if( brightness > 0.35 ){
brightness = 0.0;
}else{
brightness = 1.0;
}
vec4 color = texture2D(texture, vec2(lon, lat) / rads);
color.rgb *= brightness;
gl_FragColor = color;
}
}
@ofTheo
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ofTheo commented Jan 5, 2012

yeah - for sure! that would be so nice to be able to share a modification.
super nice work though!!

@notlion
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notlion commented Jan 9, 2012

http://notlion.github.com/streetview-stereographic/#o=0.915,-0.058,0.096,0.388&z=1.121&mz=15&p=22.27844,114.16438&fs=5d000001006807000000000000003a9b896105e32d80d13554b9d34bbfd90bf88bb586e732cb3c72e57b832c2ec8a63cf3700f3945d75fc5ed2d2c2ed102355a97ae79325235a81737fdaf688a59a07d58a81fb2579222b45a814e5c46bc7543e798bad2317bd784693de2e459d9db7519acb606f16d3ce53a3f6ded6979f69879508972efdadf728c9fade1197f8f018f82db2c741d5ba38c8c865bd658cfcd367446fbff3733cf95fe2080c8158858b1079a84607977d5806553211e5a13e2fc35a02b3a424799b98ace46460b17e3ba0e512d393032a032114772d8638238004d8949c3e71d2af0e32819c69add5d0fd319f079e8fe5f1b03f8da6a800d584ada80066e634e34deaeab272eb7a43f3e87a80c182bc03d314d1b1b434e0866b86653eb369dd24adf59a0a05db5b818084c0ecd03828672b7a2f52d9b57522249e3882ca4dc34bd800eeb5f5fbb878afa29d58d11441ffa79b69d6535aba585f759595bdfef58685eb060c97e492533885b2ccabeca0332f1e9ff4a50a6f2d1c9c74ee7badf17aeb7f15ab14f0f6cba77e108000a90508112cb7b372d8e9a6bbb3d20cdd5503d67e0072b909668e33e6a44134b5a3f94267ecf68370e5505b1dc0c95f56b64ec783485c14bb16fd8f1f4e6b9b934d81dc2031417ea62188cfa38bbc21599fd9e442846f878c4dd1e1dfdf417af789d8948657f67b91201d7990e89a0eb88979ccbd306fd46b9718f73b7f68d701c4581fc15d3f39514d690bcd435cda549ed631e8f46d0bb899d31b0a3ce52aae8f0f5a9195160871feaceb29e248cd5c5bb8501e4d72abbef741af3f13741058991ed588136cda3a839a3a916c9d3a7972e02d7d38e43a4273ead769915b082464a0fb8861f5ebf7eb924682cbcc6535a20472b09c72a9f9ebeb638fd64f4f3529cbfbf0e0dcf610ff869790cfab9a7407a6bb697c3cd515f80ea50a931a4ac5e8cd4b2b478e68a494c5624103c734d3c1887fede98b7

God these URLs are hideous..

@ofTheo
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ofTheo commented Jan 9, 2012

oh nice. will you add a permalink button to the project to generate the url?

@notlion
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notlion commented Jan 9, 2012

The URL actually changes every time the shader successfully compiles, so you should be able to just copy it.

@ofTheo
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ofTheo commented Jan 9, 2012

oh I didn't notice thats awesome!

btw is it possible to include fullscreen in the url? ( currently if I have a fullscreen view it doesn't save the fullscreen into the url )
sorry for putting the feature requests here :-)

@notlion
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notlion commented Jan 9, 2012

Haha no problem. I had thought about that but wasn't sure if it would be confusing to arrive at the page fullscreen. I suppose it's a good thing to save, though.

@notlion
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notlion commented Jan 9, 2012

Made an issue so I don't forget later..
notlion/streetview-stereographic#1

@ofTheo
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ofTheo commented Jan 9, 2012 via email

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