Created
August 24, 2016 12:38
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Save obikag/9d30e2077bb0823426c0ac9dbaa2e1c9 to your computer and use it in GitHub Desktop.
My version of the tennis game from the Udemy course, "Code Your First Game: Arcade Classic in JavaScript on Canvas".
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<!DOCTYPE html> | |
<html> | |
<head> | |
</head> | |
<body> | |
<canvas id="gameCanvas" width="800" height="600"></canvas> | |
<script> | |
var canvas; | |
var canvasContext; | |
var ballX = 50; | |
var ballSpeedX = 10; | |
var ballY = 50; | |
var ballSpeedY = 4; | |
var playerScore = 0; | |
var cpuScore = 0; | |
const WIN_SCORE = 3; | |
var playerPaddleY = 210; | |
var cpuPaddleY = 210; | |
const PADDLE_WIDTH = 10; | |
const PADDLE_HEIGHT = 100; | |
var winCondition = false; | |
function calmousePos(evt){ | |
var rect = canvas.getBoundingClientRect(); | |
var root = document.documentElement; | |
var mouseX = evt.clientX - rect.left - root.scrollLeft; | |
var mouseY = evt.clientY - rect.top - root.scrollTop; | |
return { | |
x: mouseX, | |
y: mouseY | |
}; | |
} | |
function handlemouseClick(evt){ | |
if(winCondition){ | |
playerScore = 0; | |
cpuScore = 0; | |
winCondition = false; | |
} | |
} | |
function ballReset(){ | |
if (playerScore >= WIN_SCORE || | |
cpuScore >= WIN_SCORE){ | |
winCondition = true; | |
} | |
ballSpeedX = -ballSpeedX; | |
ballX = canvas.width/2; | |
ballY = canvas.height/2; | |
}; | |
window.onload = function(){ | |
canvas = document.getElementById('gameCanvas'); | |
canvasContext = canvas.getContext('2d'); | |
var fps = 30 | |
setInterval(function() { | |
moveBall(); | |
drawObjects(); | |
}, 1000/fps); | |
canvas.addEventListener('mousemove', | |
function(evt){ | |
var mousePos = calmousePos(evt); | |
playerPaddleY = mousePos.y-(PADDLE_HEIGHT/2); | |
}); | |
canvas.addEventListener('mousedown',handlemouseClick); | |
} | |
function cpuAI(){ | |
var cpuPaddleCenter = cpuPaddleY + (PADDLE_HEIGHT/2); | |
if (cpuPaddleCenter < ballY-35) { | |
cpuPaddleY += 6; | |
} else if (cpuPaddleCenter > ballY+35) { | |
cpuPaddleY -= 6; | |
} | |
} | |
function moveBall(){ | |
if (winCondition){ | |
return; | |
} | |
cpuAI(); | |
ballX += ballSpeedX; | |
ballY += ballSpeedY; | |
if (ballX < 20){ | |
if(ballY > playerPaddleY && | |
ballY < playerPaddleY+PADDLE_HEIGHT){ | |
ballSpeedX = -ballSpeedX; | |
var deltaY = ballY | |
- (playerPaddleY+PADDLE_HEIGHT/2); | |
ballSpeedY = deltaY * 0.35; | |
} else { | |
cpuScore++; | |
ballReset(); | |
} | |
} | |
if (ballX > canvas.width-20) { | |
if(ballY > cpuPaddleY && | |
ballY < cpuPaddleY+PADDLE_HEIGHT){ | |
ballSpeedX = -ballSpeedX; | |
var deltaY = ballY | |
- (cpuPaddleY+PADDLE_HEIGHT/2); | |
ballSpeedY = deltaY * 0.35; | |
} else { | |
playerScore++; | |
ballReset(); | |
} | |
} | |
if (ballY < 10){ | |
ballSpeedY = -ballSpeedY; | |
} | |
if (ballY > (canvas.height - 10)) { | |
ballSpeedY = -ballSpeedY; | |
} | |
} | |
function drawNet(){ | |
for(var i=0; i<canvas.height; i+=40){ | |
colorRect(canvas.width/2-1,i,2,20,'white'); | |
} | |
} | |
function drawObjects(){ | |
//Space | |
colorRect(0,0,canvas.width,canvas.height, 'black'); | |
if (winCondition){ | |
canvasContext.fillStyle = 'white'; | |
if (playerScore >= WIN_SCORE) { | |
canvasContext.fillText('PLAYER WINS!!', canvas.width/2, 200); | |
} else { | |
canvasContext.fillText('CPU WINS!!', canvas.width/2, 200); | |
} | |
canvasContext.fillText('Click to continue', canvas.width/2, 400); | |
return; | |
} | |
//Net | |
drawNet(); | |
//left paddle | |
colorRect(0, playerPaddleY, PADDLE_WIDTH, PADDLE_HEIGHT, 'red'); | |
//right paddle | |
colorRect((canvas.width-PADDLE_WIDTH), cpuPaddleY, PADDLE_WIDTH, | |
PADDLE_HEIGHT, 'purple'); | |
//ball | |
colorCircle(ballX, ballY, 10, 'green'); | |
//scoreboard | |
canvasContext.fillStyle='yellow'; | |
canvasContext.fillText("Score Board", 100, 100); | |
canvasContext.fillText(playerScore, 250, 100); | |
canvasContext.fillText(cpuScore, canvas.width-250, 100); | |
} | |
function colorCircle(centerX, centerY, radius, color){ | |
canvasContext.fillStyle = color; | |
canvasContext.beginPath(); | |
canvasContext.arc(centerX, centerY, radius, 0, Math.PI*2, true); | |
canvasContext.fill(); | |
} | |
function colorRect(leftX, topY, width, height, color){ | |
canvasContext.fillStyle = color; | |
canvasContext.fillRect(leftX, topY, width, height, color); | |
} | |
</script> | |
</body> | |
</html> |
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