TL;DR: Use var
for properties in struct
as long as it serves as a nominal tuple. In most cases, there is no obvious benefit to using let
for struct
properties.
Let's start with a simple example:
struct MyStruct {
#!/usr/bin/env bash | |
for i in {0..255}; do | |
printf "\x1b[48;5;%sm%3d\e[0m " "$i" "$i" | |
if (( i == 15 )) || (( i > 15 )) && (( (i-15) % 6 == 0 )); then | |
printf "\n" | |
fi | |
done |
diff --git a/comfy/ldm/genmo/vae/model.py b/comfy/ldm/genmo/vae/model.py | |
index b68d48a..694b33a 100644 | |
--- a/comfy/ldm/genmo/vae/model.py | |
+++ b/comfy/ldm/genmo/vae/model.py | |
@@ -78,7 +78,12 @@ class PConv3d(ops.Conv3d): | |
# Apply padding. | |
assert self.padding_mode == "replicate" # DEBUG | |
mode = "constant" if self.padding_mode == "zeros" else self.padding_mode | |
+ is_mps_device = x.device.type == "mps" | |
+ if is_mps_device: |
#!/usr/bin/env xcrun swift | |
import Foundation | |
import MetalPerformanceShaders | |
import MetalPerformanceShadersGraph | |
let device = MTLCreateSystemDefaultDevice()! | |
//let size = 256 * 256 - 1 // This size should work | |
let size = 256 * 256 // This size may not work |
#!/usr/bin/env ruby | |
require 'optparse' | |
require 'pathname' | |
def update_name(name, options) | |
pattern = /#{options[:rpath]}/ | |
if name =~ pattern | |
suffix = $' | |
if options[:path].join(suffix).exist? |
This is the tale of a long weekend spent uncovering a mysterious iOS 18 Neural Engine bug—a journey of problem-solving in a system where full visibility is elusive, especially in the locked-down world of Apple’s platforms. But the process I followed is a general approach you can use for any opaque system. It all began last week when I stumbled upon a strange behavior in my iOS app. The output generated from a CoreML model was completely broken—something I had never seen before. And after some digging, I realized this only happened when the model was running on the Neural Engine of iOS 18. The first step was triage. I implemented a quick workaround in the app: if the device is running iOS 18, switch from the Neural Engine to the GPU. This temporarily solved the issue, but I had no idea why it worked or whether other CoreML models in the app’s pipeline might also be affected. Without a deeper understanding of the root cause, I knew I cou
/* | |
Copyright (c) 2024 Yoshimasa Niwa | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
"Software"), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to | |
permit persons to whom the Software is furnished to do so, subject to | |
the following conditions: |
commit 6ac1a2feb7143a8bc0e57af5c8dc57cbbb05d85f | |
Author: Yoshimasa Niwa <[email protected]> | |
Date: Fri Apr 19 22:14:55 2024 -0700 | |
wip | |
diff --git a/3_bidirectional_cxx_interop/include/fibonacci/fibonacci.h b/3_bidirectional_cxx_interop/include/fibonacci/fibonacci.h | |
index 911e7d7..ed3f909 100644 | |
--- a/3_bidirectional_cxx_interop/include/fibonacci/fibonacci.h | |
+++ b/3_bidirectional_cxx_interop/include/fibonacci/fibonacci.h |
import AppKit | |
import Foundation | |
final class MainView: NSView { | |
private let textView: NSTextView | |
override init(frame frameRect: NSRect) { | |
textView = NSTextView(usingTextLayoutManager: true) | |
super.init(frame: frameRect) |
# Usage | |
# ===== | |
# | |
# ## Prerequisite | |
# | |
# Prepare Python 3, for exmaple, install Homebrew and `brew install python`. | |
# | |
# ## Install dependencies | |
# | |
# $ python3 -m venv .venv |