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import java.util.Random; | |
class Walker { | |
int[] xYPosition = new int[2]; | |
int[] prevXYPosition = new int[2]; | |
Random generator; | |
Walker() { | |
generator = new Random(); | |
xYPosition[0] = width / 2; | |
xYPosition[1] = height / 2; | |
// Assignment in java, as you'll probably recognize | |
// from other OO languages, just assigns a reference. | |
// So, previously, because you pointed them both at | |
// the same area in memory, editing one edited the other, | |
// hence the gaps :) | |
// prevXYPosition = xYPosition; | |
prevXYPosition = xYPosition.clone(); | |
} | |
void display() { | |
stroke (0); | |
line (prevXYPosition[0], prevXYPosition[1], xYPosition[0], xYPosition[1]); | |
} | |
int gaussianDistance() { | |
int num = (int) generator.nextGaussian(); | |
int standardDeviation = 2; | |
return max(standardDeviation * ((int) num), 1); | |
} | |
int[] gaussianVector(int[] vector) { | |
int distance = gaussianDistance(); | |
vector[0] *= distance; | |
vector[1] *= distance; | |
println(distance); | |
return vector; | |
} | |
int[] directionTowardsMousePosition() { | |
int[] mouseXYPosition = { mouseX, mouseY }; | |
int[] direction = { 0, 0 }; | |
for (int axisIndex = 0; axisIndex < xYPosition.length; axisIndex ++) { | |
if (mouseXYPosition[axisIndex] < xYPosition[axisIndex]) { | |
direction[axisIndex] = -1; | |
} | |
else if (mouseXYPosition[axisIndex] > xYPosition[axisIndex]) { | |
direction[axisIndex] = 1; | |
} | |
else { | |
direction[axisIndex] = 0; | |
} | |
} | |
return direction; | |
} | |
void walk(int[] vector) { | |
// prevXYPosition = xYPosition; | |
prevXYPosition = xYPosition.clone(); | |
xYPosition[0] += vector[0]; | |
xYPosition[1] += vector[1]; | |
} | |
int[] randomDirection() { | |
int[] direction = { 0, 0 }; | |
direction[0] += random(3) - 2; | |
direction[1] += random(3) - 2; | |
return direction; | |
} | |
void step() { | |
float randomNumber = random(1); | |
float chance = 1; | |
int[] direction = { 0, 0 }; | |
if (randomNumber < chance) { | |
direction = directionTowardsMousePosition(); | |
} | |
else { | |
direction = randomDirection(); | |
} | |
int[] vector = gaussianVector(direction); | |
walk(vector); | |
} | |
} | |
Walker w; | |
void setup() { | |
size (640, 360); | |
w = new Walker(); | |
background (255); | |
} | |
void draw() { | |
w.step(); | |
w.display(); | |
} |
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