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(ns game.ghost | |
(:use arcadia.core | |
nasser.linear) | |
(:require [nasser.proto :as proto] | |
[nasser.component :refer [component]]) | |
(:import [UnityEngine Transform Component Time Vector3 Debug Color])) | |
(defn fly-towards! [^Transform tf ^Vector3 p ^double speed ^double turn-rate] | |
(let [ds (* speed Time/deltaTime) | |
target-dir (Vector3/Normalize (v- p (.. tf position)))] | |
;; move | |
(set! (.. tf position) | |
(v+ (.. tf position) | |
(v* ds | |
(.. tf forward)))) | |
;; follow | |
(set! (.. tf forward) | |
(Vector3/RotateTowards (.. tf forward) | |
target-dir | |
turn-rate | |
0.0)))) | |
(defn new-target | |
([] (new-target 0.5)) | |
([^double difficulty] | |
(if (< (rand) difficulty) | |
(.. (object-named "Player") transform position) | |
(v* 5 | |
(UnityEngine.Random/insideUnitSphere))))) | |
(defn ghost-update [^Component this] | |
(let [trans (.transform this) | |
pos (.position trans) | |
targ (.target this)] | |
(if (< (Vector3/Distance pos targ) 2) | |
(set! (.target this) (new-target 0.1))) | |
(fly-towards! trans targ 1 0.01))) | |
(defn ghost-gizmos [^Component this] | |
(let [p (.. this gameObject transform position) | |
f (.. this gameObject transform forward) | |
target (.. this target)] | |
(proto/color Color/red) | |
(proto/arrow p f) | |
(proto/junction p 0.25) | |
(proto/color Color/yellow) | |
(proto/junction target 0.1) | |
(proto/color Color/white) | |
(proto/dotted-line p target))) | |
(component ghost [^Vector3 target]) |
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