Skip to content

Instantly share code, notes, and snippets.

@munificent
Last active September 15, 2024 03:16
Show Gist options
  • Save munificent/b1bcd969063da3e6c298be070a22b604 to your computer and use it in GitHub Desktop.
Save munificent/b1bcd969063da3e6c298be070a22b604 to your computer and use it in GitHub Desktop.
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
-1,u+h+2,t-1 ,t+w+2)if(m[
y][x]=='.' )r;i d=0
;i e,f ;if(!s){l( u-1,u+
h+2,t- 1,t+w+2){i s=x<t ||x>t
+w;i t=y<u|| y> u+h;
if(s ^t&& m[ y]
[x ]=='#' ){d++; if(g (d
) ==0) e=x,f=y; }}if (d
== 0)r; }l(u-1,u +h+2 ,t
-1 ,t+w +2){i s= x< t ||
x> t+w; i t= y<u ||y> u+
h; m[y] [x]= s &&t? '!'
:s^t ?'#' :'.'
;}if (d>0)m [f][
e]=g(2 )?'\'':'+';for(i j=0;j<(s?
1:g(6) +1);j++)m[g(h)+u][g(w)
+t]=s?'@' :g(4) ==0?
'$':65+g(62) ;}i main(i
argc, const char* argv[]) {srand((i)
time(NULL));l(0, H, 0,W)m[y][x]=' ';
for(i j=0;j<1000;j++)cave(j==0);l(0,
H,0,W) {i c=m[y][x]; putchar(c=='!'?
'#':c);if(x==W-1)printf("\n");}r 0;}
@bbqbaron
Copy link

bbqbaron commented Mar 5, 2019

Clojure!

Tragically was doing this between meetings and from an early deobfuscation that I think may have had a quirk in it. Doors are chosen randomly from candidates, not moved with decreasing probability. Almost certainly other quirks 😄 .

@jonoliver82
Copy link

Ported to Python

@PluieElectrique
Copy link

Took a stab at writing a version in J.

NB.           111...666
NB. 0123456789012...789
NB.  !#.'+@$ABCDE...|}~

'H W' =: 40 80

choose =: ] {~ [: ? [ # #@]
chooseidx =: $@] #: [ choose I.@,@]
boundary =: 4 : 'x {. (0 #~ ? x - y + 2) , 1 , (y # 2) , 1'
room =: (3 : 0)"0
  room =. 3 <. (H boundary 3 + ? 6) */ (W boundary 5 + ? 10)
  obj =. (y ~: 0) {:: 6 ; 7 + (+ [: ? 1 62 {~ ]) 0 ~: (>: ? 6) ?@# 4
  obj (<"1 (# obj) chooseidx room = 3) } room
)

hasone =: 1 (e. ,) ]
merge =: 4 : 0
  walls =. x *.&(2&=) y
  if. (-. hasone walls) +. hasone (x ~: 0) *. y = 3 do. y
  else. (4 + ? 2) (< , 1 chooseidx walls) } x + y * x = 0 end.
)

(' ##.''+@$' , a. {~ 65 + i. 62) {~ merge/ room |. i. 1000

@obxfisherman
Copy link

Here's a Python version I was able to put together:
https://github.com/obxfisherman/connectedRooms

Very cool concept, Thanks for sharing!

@aardappel
Copy link

@PluieElectrique wow, that's.. impressive. I have a love-desperation relationship with point free code ;)

@higsch
Copy link

higsch commented Mar 17, 2019

Cool work, @obxfisherman! I send you a pull request with the correct formatting for the readme. ;)

@somebody1234
Copy link

somebody1234 commented Mar 30, 2020

Obligatory (badly-)golfed version:

#include <time.h> //  Robert Nystrom
#define l for(y=u-1; y< u+h+2; y++)\
for  (x = t - 1; x < t + w + 2; x++)
a,b,d,e,f,h,j,k,n,u,t,w,x,y;m[40][80
];g(x){return rand()%x;};cave(s){w=g
(10)+5;h=g(6)+3;t=g(80-w-2)+1;u=g(40
-h-2)+1;l if(m[y][x]==14)return;d=0;
if(!s){l{k=x<t||x>t+w;n=y<u||y>u+h ;
if(k^n&&m[y][x]==3){d++;if(!g(d))e=x
,f=y;}}if(!d)return;}l{a=x<t||x>t+w;
b=y<u||y>u+h;m[y][x]="/$ "[a+b]-33;}
if(d)m[f][e]=g(2)?7:11;for(j=0;j++<(
s?1:g(6)+1);)m[g(h)+u][g(w)+t]=s?32:
g(4)?33+g(62):4;}main(){srand(time(j
=0));for(;j<999;j++)cave(!j);for(y=0
;y<40;puts(""),y++)for(x=0;x<80;x++)
putchar(32 + (a = m[y][x])+4*!~a) ;}

Putting the @ back in left as an exercise for the reader because I'm too lazy.
Note that this relies heavily on UB as you can see from the screenful of warnings.

@tinspin
Copy link

tinspin commented Aug 17, 2020

I found a bug where rooms are placed corner-to-corner and the door is not traversable:

..#
..'##
###..

Quick and dirty workaround (added - 1):

let s = x < left || x > left + width - 1;
let t = y < top || y > top + height - 1;

On @grownseed .js version.

@samme
Copy link

samme commented Apr 24, 2023

@paskozdilar
Copy link

paskozdilar commented Feb 18, 2024

Haha, I also de-obfuscated this code before coming here and seeing that other people did it too!
I've had a lot of fun in understanding how this piece of code works :)

Here's my version: https://gist.github.com/paskozdilar/48d7532733ccd11144bb43fed953c334

@declann
Copy link

declann commented Feb 20, 2024

@fiurato74
Copy link

truly beautiful, thank you for sharing this work of art

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment