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@mudge
Last active December 4, 2024 08:35
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A very simple EventEmitter in pure JavaScript (suitable for both node.js and browsers).
/* Polyfill indexOf. */
var indexOf;
if (typeof Array.prototype.indexOf === 'function') {
indexOf = function (haystack, needle) {
return haystack.indexOf(needle);
};
} else {
indexOf = function (haystack, needle) {
var i = 0, length = haystack.length, idx = -1, found = false;
while (i < length && !found) {
if (haystack[i] === needle) {
idx = i;
found = true;
}
i++;
}
return idx;
};
};
/* Polyfill EventEmitter. */
var EventEmitter = function () {
this.events = {};
};
EventEmitter.prototype.on = function (event, listener) {
if (typeof this.events[event] !== 'object') {
this.events[event] = [];
}
this.events[event].push(listener);
};
EventEmitter.prototype.removeListener = function (event, listener) {
var idx;
if (typeof this.events[event] === 'object') {
idx = indexOf(this.events[event], listener);
if (idx > -1) {
this.events[event].splice(idx, 1);
}
}
};
EventEmitter.prototype.emit = function (event) {
var i, listeners, length, args = [].slice.call(arguments, 1);
if (typeof this.events[event] === 'object') {
listeners = this.events[event].slice();
length = listeners.length;
for (i = 0; i < length; i++) {
listeners[i].apply(this, args);
}
}
};
EventEmitter.prototype.once = function (event, listener) {
this.on(event, function g () {
this.removeListener(event, g);
listener.apply(this, arguments);
});
};
@coldsilk
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  • Modified .on() to add the elements to the start of the array (slower).
  • Modified .emit() to loop backwards through the events (much faster). This also avoids the race condition in the relationship between .once() and .emit() as noted by @undecidedapollo up there.
  • Modified .removeAllListeners() to take an optional argument to allow the removal of all events associated with a specific name.

In a nutshell...

EventEmitter.prototype.on = function on( name, fn ) {
    this.events[name] = [fn].concat( this.events[name] || [] );
}

EventEmitter.prototype.emit = function emit( name, data ) {
    for ( let i = this.events[name].length - 1; i >= 0 ; --i ) {
        this.events[name][i]( data );
    }
}

EventEmitter.prototype.removeAllListeners = function removeAllListeners( name ) {
    if ( name ) {
        delete this.events[name];
    } else {
        // drop the old reference
        this.events = {};
    }
}

@otse
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otse commented Feb 9, 2023

You can add simple overrides by returning true or false to stop propagation, e.g. return true to stop all other events before it.

// hooks.js
// inspired by gmod lua !

// it is useful to prevent circular dependencies and or import hell

export class hooks {
    static register(name, f) {
        if (!hooks[name])
            hooks[name] = [];
        hooks[name].push(f);
        return f;
    }
    static unregister(name, f) {
        hooks[name] = hooks[name].filter(e => e != f);
    }
    static call(name, x) {
        if (!hooks[name])
            return;
        for (let i = hooks[name].length; i--;)
            if (hooks[name][i](x))
                return;
    }
}
export default hooks;

@aggregate1166877
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Hello, this is actually amazing. What license do you release this under?

@mudge
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Author

mudge commented Nov 20, 2023

Hi @aggregate1166877,

This was extracted from my Promise library Pacta and, as such, is released under the BSD 3-clause license.

@mudge
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Author

mudge commented Nov 20, 2023

@undecidedapollo and @coldsilk:

There seems to be a problem with the once/removeListener function. When the event is emitted and the listener is called, it calls remove. The remove function splices the array stored at this.event[eventString] while the emit function is doing a forEach on the same array. This splice modifies the array while it is being iterated against, and causes the forEach to skip the next listener.

It has been a while since I wrote this but I believe this is why emit takes a shallow copy of the list of listeners on line 55 using slice so that the loop is unaffected by removeListener modifying the underlying events.

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