Created
October 7, 2021 21:20
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Gets a reference to the main Unity editor window.
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static Object GetMainEditorWindow() | |
{ | |
var containerWindowType = typeof(EditorWindow).Assembly.GetType("UnityEditor.ContainerWindow"); | |
var showModeField = containerWindowType.GetField("m_ShowMode", BindingFlags.Instance | BindingFlags.NonPublic); | |
return Resources | |
.FindObjectsOfTypeAll(containerWindowType) | |
.First(window => (int)showModeField.GetValue(window) == 4); | |
} |
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