Created
February 11, 2015 17:34
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JavaScript code for generating Firebase Push IDs
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/** | |
* Fancy ID generator that creates 20-character string identifiers with the following properties: | |
* | |
* 1. They're based on timestamp so that they sort *after* any existing ids. | |
* 2. They contain 72-bits of random data after the timestamp so that IDs won't collide with other clients' IDs. | |
* 3. They sort *lexicographically* (so the timestamp is converted to characters that will sort properly). | |
* 4. They're monotonically increasing. Even if you generate more than one in the same timestamp, the | |
* latter ones will sort after the former ones. We do this by using the previous random bits | |
* but "incrementing" them by 1 (only in the case of a timestamp collision). | |
*/ | |
generatePushID = (function() { | |
// Modeled after base64 web-safe chars, but ordered by ASCII. | |
var PUSH_CHARS = '-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz'; | |
// Timestamp of last push, used to prevent local collisions if you push twice in one ms. | |
var lastPushTime = 0; | |
// We generate 72-bits of randomness which get turned into 12 characters and appended to the | |
// timestamp to prevent collisions with other clients. We store the last characters we | |
// generated because in the event of a collision, we'll use those same characters except | |
// "incremented" by one. | |
var lastRandChars = []; | |
return function() { | |
var now = new Date().getTime(); | |
var duplicateTime = (now === lastPushTime); | |
lastPushTime = now; | |
var timeStampChars = new Array(8); | |
for (var i = 7; i >= 0; i--) { | |
timeStampChars[i] = PUSH_CHARS.charAt(now % 64); | |
// NOTE: Can't use << here because javascript will convert to int and lose the upper bits. | |
now = Math.floor(now / 64); | |
} | |
if (now !== 0) throw new Error('We should have converted the entire timestamp.'); | |
var id = timeStampChars.join(''); | |
if (!duplicateTime) { | |
for (i = 0; i < 12; i++) { | |
lastRandChars[i] = Math.floor(Math.random() * 64); | |
} | |
} else { | |
// If the timestamp hasn't changed since last push, use the same random number, except incremented by 1. | |
for (i = 11; i >= 0 && lastRandChars[i] === 63; i--) { | |
lastRandChars[i] = 0; | |
} | |
lastRandChars[i]++; | |
} | |
for (i = 0; i < 12; i++) { | |
id += PUSH_CHARS.charAt(lastRandChars[i]); | |
} | |
if(id.length != 20) throw new Error('Length should be 20.'); | |
return id; | |
}; | |
})(); |
Line 48 is a buffer underflow when the random bytes are zzzzzzzzzzzz
(either randomly, or due to the same-millisecond increment behavior). It will attempt to increment lastRandChars[-1]
. In JavaScript, this will create a property on the object with key -1
and value NaN
, but in other languages, it could cause far more insidious behavior.
In C, I chose to do this (rather than throw an error), but in your JS code, throwing an error seems more consistent with how other parts of it work.
// Prevent buffer underrun on overflow (when incrementing "zzzzzzzzzzzz")
// Warning: If this gets skipped, the id is no longer guaranteed to be unique,
// but most likely will be for quite awhile (it depends on where the random
// value for this millisecond started in the range).
if (i >= 0) {
lastRandChars[i]++;
}
Itsok
web sdk source
push
repoServerTime offsets now, nextPushId is the same as generatePushId except now is passed as argument.
export function push(
parent: DatabaseReference,
value?: unknown
): ThenableReference {
parent = getModularInstance(parent);
validateWritablePath('push', parent._path);
validateFirebaseDataArg('push', value, parent._path, true);
const now = repoServerTime(parent._repo);
const name = nextPushId(now);
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thanks ;)