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int fps = 30; | |
float seconds = 3; | |
boolean export = true; | |
int frames = int(fps*seconds); | |
float time = 0; | |
void setup() { | |
size(640, 640); | |
smooth(8); | |
if (!export) pixelDensity(2); | |
frameRate(fps); | |
stroke(0); | |
strokeWeight(2); | |
noiseDetail(6); | |
generate(); | |
} | |
void draw() { | |
if (export) time = map((frameCount-1), 0, frames, 0, 1); | |
else time = map((millis()/1000.)%seconds, 0, seconds, 0, 1); | |
render(); | |
if (export) { | |
if (time >= 1) exit(); | |
else saveFrame("export/f####.gif"); | |
} | |
} | |
void keyPressed() { | |
seed = int(random(9999999)); | |
generate(); | |
} | |
int seed = 7997663;//int(random(9999999)); | |
void render() { | |
randomSeed(seed); | |
noiseSeed(seed); | |
background(255); | |
beginShape(); | |
int def = 2000; | |
float ss = 40; | |
float vv, tt, xx, yy, s, d, a; | |
float ax, ay; | |
ax = ay = 0; | |
for (int i = 1; i <= def; i++) { | |
vv = pow(i*1./def, 0.7); | |
tt = (map(i, -def, def, cos(time*PI)*0.5+1, 1-time)+vv*6)%2; | |
s = ss*pow(1+vv*.4, 12); | |
xx = width/2; | |
xx += cos(tt*TWO_PI*2)*s; | |
yy = height*0.3; | |
yy += pow(vv, 0.8)*width*1; | |
yy += sin(tt*TWO_PI*4)*ss*map(pow(vv, 0.1), 0, def, 0.2, 200); | |
if (i > 1) { | |
d = cnoise(vv-time*0.02, 100, 100)*4-2; | |
a = atan2(ay-yy, ax-xx)+HALF_PI; | |
xx += cos(a)*d; | |
yy += sin(a)*d; | |
} | |
ax = xx; | |
ay = yy; | |
vertex(xx, yy); | |
} | |
endShape(); | |
} | |
void generate() { | |
randomSeed(seed); | |
} | |
float cnoise(float v, float det, float des) { | |
v %= 1; | |
float ang = v*TWO_PI; | |
return noise(des+cos(ang)*det, des+sin(ang)*det); | |
} |
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