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#define STEAMWORKS_CLIENT_INTERFACES | |
#include "Steamworks.h" | |
CSteamAPILoader loader; | |
IClientEngine *pClientEngine; | |
IClientUser *pClientUser; | |
HSteamPipe hPipe = -1; |
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//========================== Open Steamworks ================================ | |
// | |
// This file is part of the Open Steamworks project. All individuals associated | |
// with this project do not claim ownership of the contents | |
// | |
// The code, comments, and all related files, projects, resources, | |
// redistributables included with this project are Copyright Valve Corporation. | |
// Additionally, Valve, the Valve logo, Half-Life, the Half-Life logo, the | |
// Lambda logo, Steam, the Steam logo, Team Fortress, the Team Fortress logo, | |
// Opposing Force, Day of Defeat, the Day of Defeat logo, Counter-Strike, the |
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logoutput: stderr | |
internal: eth0 port = 27015 | |
external: eth0 | |
socksmethod: pam.username | |
user.privileged: root | |
user.unprivileged: nobody | |
user.libwrap: nobody | |
client pass { |
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#include <iostream> | |
#include <Windows.h> | |
#define export extern "C" __declspec(dllexport) | |
typedef void (*SteamUIMainFn) (int, char**); | |
typedef enum ELauncherType | |
{ | |
k_ELauncherTypeDefault, // default |