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var attempts = 1; | |
function createWebSocket () { | |
var connection = new WebSocket(); | |
connection.onopen = function () { | |
// reset the tries back to 1 since we have a new connection opened. | |
attempts = 1; | |
// ...Your app's logic... | |
} | |
connection.onclose = function () { | |
var time = generateInterval(attempts); | |
setTimeout(function () { | |
// We've tried to reconnect so increment the attempts by 1 | |
attempts++; | |
// Connection has closed so try to reconnect every 10 seconds. | |
createWebSocket(); | |
}, time); | |
} | |
} | |
function generateInteval (k) { | |
var maxInterval = (Math.pow(2, k) - 1) * 1000; | |
if (maxInterval > 30*1000) { | |
maxInterval = 30*1000; // If the generated interval is more than 30 seconds, truncate it down to 30 seconds. | |
} | |
// generate the interval to a random number between 0 and the maxInterval determined from above | |
return Math.random() * maxInterval; | |
} |
ds0nt
commented
Feb 27, 2015
All ye' who enter: Beware the typo on line 26. generateInteval
should be generateInterval
.
👍
Reconnection will happen only once, use setInterval instead setTimeout
@ds0nt
Your one-line code lack a random number generate process.
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