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Simple Pan Zoom for canvas
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{ | |
/** | |
* [roundedRect description] | |
* @param {Canvas Context} ctx Canvas Context | |
* @param {int} x X Coordinate | |
* @param {int} y Y Coordinate | |
* @param {int} width Width of rectangle | |
* @param {int} height Height of rectangle | |
* @param {radius} radius Radius of rectangle corners | |
* @param {string} fill Any string of rgb or hex | |
* @param {string} stroke Color of stroke --if stroke === 0 it will not use default stroke | |
* @param {int} lineWidth The line width | |
* @return {[type]} [description] | |
*/ | |
roundedRect: function (ctx, x, y, width, height, radius, fill, stroke, lineWidth) { | |
var useStroke = typeof stroke == 'undefined' || stroke !== 0; | |
radius = typeof radius == 'undefined' ? 5 : radius; | |
// Save previous context | |
ctx.save(); | |
ctx.beginPath(); | |
ctx.moveTo(x + radius, y); | |
ctx.lineTo(x + width - radius, y); | |
ctx.quadraticCurveTo(x + width, y, x + width, y + radius); | |
ctx.lineTo(x + width, y + height - radius); | |
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height); | |
ctx.lineTo(x + radius, y + height); | |
ctx.quadraticCurveTo(x, y + height, x, y + height - radius); | |
ctx.lineTo(x, y + radius); | |
ctx.quadraticCurveTo(x, y, x + radius, y); | |
ctx.closePath(); | |
if (useStroke && stroke !== 0) { | |
ctx.strokeStyle = typeof stroke == 'undefined' ? '#000' : stroke; | |
ctx.stroke(); | |
} | |
if (fill) { | |
ctx.fillStyle = fill; | |
ctx.fill(); | |
} | |
// Restore original context | |
ctx.restore(); | |
} | |
}; |
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