Created
October 22, 2020 23:09
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namespace ImGui | |
{ | |
// Copy of BeginMenuBar except it's at the bottom | |
bool BeginMainStatusBar() | |
{ | |
ImGuiContext& g = *GImGui; | |
ImGuiViewport* viewport = g.Viewports[0]; | |
float height = g.NextWindowData.MenuBarOffsetMinVal.y + g.FontSize + g.Style.FramePadding.y * 2; | |
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); | |
SetNextWindowPos(ImVec2(viewport->Pos.x, viewport->Pos.y + viewport->Size.y - height)); | |
SetNextWindowSize(ImVec2(viewport->Size.x, height)); | |
SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our onw viewport when ImGuiConfigFlags_ViewportsNoMerge is set. | |
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); | |
PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0)); | |
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; | |
bool is_open = Begin("##MainStatusBar", NULL, window_flags) && BeginMenuBar(); | |
PopStyleVar(2); | |
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); | |
if (!is_open) | |
{ | |
End(); | |
return false; | |
} | |
return true; | |
} | |
void EndMainStatusBar() | |
{ | |
EndMainMenuBar(); | |
} | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
namespace ImGui | |
{ | |
// Copy of BeginMenuBar except it's at the bottom | |
bool BeginMainStatusBar(); | |
void EndMainStatusBar(); | |
} |
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