Created
May 22, 2011 21:15
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WebGL isometric landscape - http://catchvar.com/threejs-game-overview-and-isometric-grid
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var | |
camera, | |
scene, | |
renderer; | |
function initialize() { | |
var | |
grass, | |
meshCanvas, | |
plane, | |
i, j, uvs; | |
camera = new THREE.Camera( 3, window.innerWidth / window.innerHeight, -2000, 10000 ); | |
camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 2000, 10000 ); | |
camera.position.x = 100; | |
camera.position.y = 70.711; // 30 degree angle from the xz plane | |
camera.position.z = 100; | |
scene = new THREE.Scene(); | |
grass = THREE.ImageUtils.loadTexture( "textures/grass.gif" ); | |
grass.wrapT = grass.wrapS = THREE.RepeatWrapping; | |
plane = new THREE.PlaneGeometry(8, 8, 8, 8); | |
for ( i = 0; i < plane.faceVertexUvs[ 0 ].length; i ++ ) { | |
uvs = plane.faceVertexUvs[ 0 ][ i ]; | |
for ( j = 0; j < uvs.length; j ++ ) { | |
uvs[ j ].u *= 8; | |
uvs[ j ].v *= 8; | |
} | |
} | |
meshCanvas = new THREE.Mesh( plane, new THREE.MeshBasicMaterial( { map: grass, wireframe: false } )); | |
meshCanvas.rotation.x = -90 * Math.PI / 180; | |
meshCanvas.scale.x = meshCanvas.scale.y = meshCanvas.scale.z = 100; | |
scene.addChild( meshCanvas ); | |
renderer = new THREE.WebGLRenderer( { antialias: true } ); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild(renderer.domElement); | |
} |
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