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Jean-Michel Fayard
jmfayard
Agent double - Dev & Recruteur de devs
https://jmfayard.dev
Run from both the command-line and intellij the gradle task printProperties
> Task :printProperties
Detecting what could cause incompatible gradle daemons
Run './gradlew printProperties' from the command-line and the same task Android studio
See https://docs.gradle.org/4.5/userguide/build_environment.html
See https://docs.gradle.org/4.5/userguide/gradle_daemon.html#daemon_faq
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A composable pattern for pure state machines with effects (draft v3)
A composable pattern for pure state machines with effects
State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?
There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.
Here I present a composable pattern for pure state machiness with effects,
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Kotlin is a new programming language for the JVM. It produces Java bytecode, supports Android and generates JavaScript. The latest version of the language is Kotlin M5.3