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@vassvik
vassvik / Simulation_Projection.md
Last active December 7, 2024 19:06
Realtime Fluid Simulation: Projection

Realtime Fluid Simulation: Projection

The core of most real-time fluid simulators, like the one in EmberGen, are based on the "Stable Fluids" algorithm by Jos Stam, which to my knowledge was first presented at SIGGRAPH '99. This is a post about one part of this algorithm that's often underestimated: Projection

MG4_F32.mp4

Stable Fluids

The Stable Fluids algorithm solves a subset of the famous "Navier Stokes equations", which describe how fluids interact and move. In particular, it typically solves what's called the "incompressible Euler equations", where viscous forces are often ignored.

@graninas
graninas / What_killed_Haskell_could_kill_Rust.md
Last active November 5, 2024 02:15
What killed Haskell, could kill Rust, too

At the beginning of 2030, I found this essay in my archives. From what I know today, I think it was very insightful at the moment of writing. And I feel it should be published because it can teach us, Rust developers, how to prevent that sad story from happening again.


What killed Haskell, could kill Rust, too

What killed Haskell, could kill Rust, too. Why would I even mention Haskell in this context? Well, Haskell and Rust are deeply related. Not because Rust is Haskell without HKTs. (Some of you know what that means, and the rest of you will wonder for a very long time). Much of the style of Rust is similar in many ways to the style of Haskell. In some sense Rust is a reincarnation of Haskell, with a little bit of C-ish like syntax, a very small amount.

Is Haskell dead?

@LukeMathWalker
LukeMathWalker / audit.yml
Last active January 9, 2025 07:22
GitHub Actions - Rust setup
name: Security audit
on:
schedule:
- cron: '0 0 * * *'
push:
paths:
- '**/Cargo.toml'
- '**/Cargo.lock'
jobs:
security_audit:
@onlurking
onlurking / programming-as-theory-building.md
Last active December 9, 2024 03:20
Programming as Theory Building - Peter Naur

Programming as Theory Building

Peter Naur

Peter Naur's classic 1985 essay "Programming as Theory Building" argues that a program is not its source code. A program is a shared mental construct (he uses the word theory) that lives in the minds of the people who work on it. If you lose the people, you lose the program. The code is merely a written representation of the program, and it's lossy, so you can't reconstruct

@dhh
dhh / tracker_blocking.rb
Last active June 30, 2024 14:35
Current list of spy pixels named'n'shamed in HEY, as of April 23, 2020
module Entry::TrackerBlocking
extend ActiveSupport::Concern
included do
has_many :blocked_trackers
end
email_service_blockers = {
"ActiveCampaign" => /lt\.php(.*)?l\=open/,
"AWeber" => "openrate.aweber.com",
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active January 14, 2025 21:19
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@bbqtd
bbqtd / macos-tmux-256color.md
Last active January 4, 2025 14:30
Installing tmux-256color for macOS

Installing tmux-256color for macOS

  • macOS 10.15.5
  • tmux 3.1b

macOS has ncurses version 5.7 which does not ship the terminfo description for tmux. There're two ways that can help you to solve this problem.

The Fast Blazing Solution

Instead of tmux-256color, use screen-256color which comes with system. Place this command into ~/.tmux.conf or ~/.config/tmux/tmux.conf(for version 3.1 and later):

@sebmarkbage
sebmarkbage / WhyReact.md
Created September 4, 2019 20:33
Why is React doing this?

I heard some points of criticism to how React deals with reactivity and it's focus on "purity". It's interesting because there are really two approaches evolving. There's a mutable + change tracking approach and there's an immutability + referential equality testing approach. It's difficult to mix and match them when you build new features on top. So that's why React has been pushing a bit harder on immutability lately to be able to build on top of it. Both have various tradeoffs but others are doing good research in other areas, so we've decided to focus on this direction and see where it leads us.

I did want to address a few points that I didn't see get enough consideration around the tradeoffs. So here's a small brain dump.

"Compiled output results in smaller apps" - E.g. Svelte apps start smaller but the compiler output is 3-4x larger per component than the equivalent VDOM approach. This is mostly due to the code that is usually shared in the VDOM "VM" needs to be inlined into each component. The tr

@HadrienG2
HadrienG2 / High_Performance_Rust.md
Last active December 3, 2024 07:41
Making Rust a perfect fit for high-performance computations

Hello, Rust community!

My name is Hadrien and I am a software performance engineer in a particle physics lab. My daily job is to figure out ways to make scientific software use hardware more efficiently without sacrificing its correctness, primarily by adapting old-ish codebases to the changes that occured in the software and computing landscape since the days where they were designed:

  • CPU clock rates and instruction-level parallelism stopped going up, so optimizing code is now more important.
  • Multi-core CPUs went from an exotic niche to a cheap commodity, so parallelism is not optional anymore.
  • Core counts grow faster than RAM prices go down, so multi-processing is not enough anymore.
  • SIMD vectors become wider and wider, so vectorization is not a gimmick anymore.
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