Created
November 12, 2019 16:11
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Rings v2 for Bangle.js
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/** | |
* So you get 240 x 240 so you can technically do different things right? | |
* Colors? | |
*/ | |
g.clear(); | |
class Ring { | |
constructor() { | |
this.alive = true; | |
this.radius = 0; | |
this.color = [ | |
Math.random() > 0.5 ? 1 : 0, Math.random() > 0.5 ? 1 : 0, Math.random() > 0.5 ? 1 : 0 | |
]; | |
} | |
} | |
const LIMIT = 10; | |
let RANDOM = 0; | |
let BUFFER = 0; | |
let BUFFER_SPREAD = 20; | |
const RADIUS_LIMIT = 240; | |
const pool = []; | |
const animate = () => { | |
if (pool.length < LIMIT && BUFFER === 0) { | |
const available = pool.filter(ring => !ring.alive); | |
const newRing = available.length ? available[0] : new Ring(); | |
pool.push(newRing); | |
BUFFER = BUFFER_SPREAD; | |
} | |
g.clear(); | |
if (BUFFER > 0) BUFFER--; | |
for (const ring of pool) { | |
if (ring.radius > RADIUS_LIMIT) { | |
ring.radius = 0; | |
ring.alive = false; | |
} else { | |
//if (RANDOM) g.setColor(Math.random() > 0.5 ? 1 : 0, Math.random() > 0.5 ? 1 : 0, Math.random() > 0.5 ? 1 : 0); | |
if (RANDOM) g.setColor(ring.color[0], ring.color[1], ring.color[2]); | |
else g.setColor(1, 1, 1); | |
g.drawCircle(120, 120, ring.radius++); | |
} | |
} | |
// Uncomment for debugging purposes | |
//E.showMessage(BUFFER_SPREAD.toString()); | |
setTimeout(animate, 1000/60); | |
}; | |
setWatch(() => (BUFFER_SPREAD += 5), BTN1, {repeat: true}); | |
setWatch(() => (RANDOM = !RANDOM), BTN2, {repeat: true}); | |
setWatch(() => (BUFFER_SPREAD -= 5), BTN3, {repeat: true}); | |
animate(); |
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