Skip to content

Instantly share code, notes, and snippets.

@jedmund
Created June 30, 2017 07:12
Show Gist options
  • Save jedmund/80fe5ce52cb4738175ece3f1e44fbd63 to your computer and use it in GitHub Desktop.
Save jedmund/80fe5ce52cb4738175ece3f1e44fbd63 to your computer and use it in GitHub Desktop.
#Darkstar map server conf
#--------------------------------
#map server parameters
#--------------------------------
#map server port
map_port: 54230
#Time-stamp format which will be printed before all messages.
#Can at most be 20 characters long.
#Common formats:
# %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
# %H:%M:%S (hour:minute:second, 24 hour format)
# %d/%b/%Y (day/Month/year)
#For full format information, consult the strftime() manual.
timestamp_format: [%d/%b] [%H:%M:%S]
#If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
#Makes server output more silent by ommitting certain types of messages:
#Standard = 1
#Status = 2
#Info = 4
#Notice = 8
#Warn = 16
#Debug = 32
#Error = 64
#Fatal Error = 128
#SQL = 256
#Lua = 512
#Navmesh = 1024
#Example: "console_silent: 7" Hides standard, status and information messages (1+2+4)
console_silent: 0
#--------------------------------
#SQL parameters
#--------------------------------
mysql_host: 127.0.0.1
mysql_port: 3306
mysql_login: root
mysql_password: Moonfir3*
mysql_database: dspdb
#--------------------------------
#Packet settings
#--------------------------------
buff_maxsize: 1750
max_time_lastupdate: 60
#--------------------------------
#Game settings
#--------------------------------
#Minimal number of 0x3A packets which uses for detect lightluggage (set 0 for disable)
lightluggage_block: 4
# AH fee structure, defaults are retail.
ah_base_fee_single: 1
ah_base_fee_stacks: 4
ah_tax_rate_single: 1.0
ah_tax_rate_stacks: 0.5
ah_max_fee: 10000
#Misc EXP related settings
exp_rate: 2.5
exp_loss_rate: 1.0
exp_party_gap_penalties: 1
fov_party_gap_penalties: 1
fov_allow_alliance: 1
#Determine when "JP midnight" is.
vanadiel_time_offset: 0
#For old fame calculation use .25
fame_multiplier: 1.00
#Percentage of experience normally lost to keep upon death. 0 means full loss, where 1 means no loss.
exp_retain: 1
#Minimum level at which experience points can be lost
exp_loss_level: 4
#Enable/disable Level Sync
level_sync_enable: 1
#Enable/disable jobs other than BST and RNG having widescan
all_jobs_widescan: 1
#Modifier to apply to player speed. 0 means default speed of 40, where 20 would mean speed 60 or -10 would mean speed 30.
speed_mod: 40
#Modifier to apply to agro'd monster speed. 0 means default speed of 40, where 20 would mean speed 60 or -10 would mean speed 30.
mob_speed_mod: 40
#Allows you to manipulate the constant multiplier in the skill-up rate formulas, having a potent effect on skill-up rates.
skillup_chance_multiplier: 10
craft_chance_multiplier: 10
#Multiplier for skillup amounts. Using anything above 1 will break the 0.5 cap, the cap will become 0.9 (For maximum, set to 5)
skillup_amount_multiplier: 5
craft_amount_multiplier: 5
#Crafting Factors. DO NOT change defaults without verifiable proof that your change IS how retail does it. Myths need to be optional.
craft_day_matters: 0
craft_moonphase_matters: 0
craft_direction_matters: 0
#Adjust rate of TP gain for mobs and players. Acts as a multiplier, so default is 1.
mob_tp_multiplier: 1.0
player_tp_multiplier: 5.0
#Adjust max HP pool for NMs, regular mobs, players. Acts as a multiplier, so default is 1.
nm_hp_multiplier: 1.0
mob_hp_multiplier: 1.3
player_hp_multiplier: 2.0
#Adjust max MP pool for NMs, regular mobs, and players. Acts as a multiplier, so default is 1.
nm_mp_multiplier: 1.0
mob_mp_multiplier: 1.3
player_mp_multiplier: 2.0
#Sets the fraction of MP a subjob provides to the main job. Retail is half and this acts as a divisor so default is 2
sj_mp_divisor: 1.0
#Adjust base stats (str/vit/etc.) for NMs, regular mobs, and players. Acts as a multiplier, so default is 1.
nm_stat_multiplier: 1.0
mob_stat_multiplier: 1.5
player_stat_multiplier: 2.0
#Adjust the recast time for abilities. Acts as a multiplier, so default is 1
ability_recast_multiplier: 0.5
#Adjust mob drop rate. Acts as a multiplier, so default is 1.
drop_rate_multiplier: 10.0
#All mobs drop this much extra gil per mob LV even if they normally drop zero.
all_mobs_gil_bonus: 1000
#Maximum total bonus gil that can be dropped. Default 9999 gil.
max_gil_bonus: 9999
# Allow mobs to walk back home instead of despawning
mob_no_despawn: 1
#Allows parry, block, and guard to skill up regardless of the action occuring.
# Bin Dec Note
# 0000 0 Classic
# 0001 1 Parry
# 0010 2 Block
# 0100 4 Guard
# 0111 7 Parry, Block, & Guard
newstyle_skillups: 7
#Globally adjusts ALL battlefield level caps by this many levels.
Battle_cap_tweak: 0
#Enable/disable level cap of Chains of Promathia mission battlefields stored in database.
CoP_Battle_cap: 1
#Max allowed merits points players can hold
# 10 classic
# 30 abyssea
max_merit_points: 30
#Minimum time between uses of yell command (in seconds).
yell_cooldown: 30
#Audit[logging] settings
audit_chat: 0
audit_say: 0
audit_shout: 0
audit_tell: 0
audit_yell: 0
audit_linkshell: 0
audit_party: 0
#Seconds between healing ticks. Default is 10
healing_tick_delay: 1
#Central message server settings (ensure these are the same on both all map servers and the central (lobby) server
msg_server_port: 54003
msg_server_ip: 127.0.0.1
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment