Created
July 24, 2020 23:22
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void deathDisplay() { | |
// Note: DEATH_INTERVAL is 1000 (1 second animation) | |
if (!deathTimer.isExpired()) { | |
// then we are healing | |
// 4 containers to remove energy from | |
FOREACH_FACE(f) { | |
long offset = DEATH_INTERVAL / 6; | |
byte dist = (6 - f) % 6; | |
byte phase; | |
switch (dist) { | |
case 0: phase = 3; break; | |
case 1: phase = 2; break; | |
case 2: phase = 1; break; | |
case 3: phase = 0; break; | |
case 4: phase = 1; break; | |
case 5: phase = 2; break; | |
} | |
long t0 = (phase * offset) + (DEATH_INTERVAL - (offset * 3)); | |
long t1 = (phase * offset); | |
long progress = deathTimer.getRemaining(); | |
byte brightness = map_m(progress, t0, t1, 255, 0); | |
if (progress > t0) brightness = 0; | |
if (progress < t1) brightness = 0; | |
setFaceColor(f, makeColorHSB(currentHue, 255, brightness)); | |
} | |
} | |
else { | |
FOREACH_FACE(f) { | |
byte currentBrightness = random(50); | |
if (f > 0) { //regular faces | |
setColorOnFace(makeColorHSB(currentHue, 255, currentBrightness), f); | |
} else {//face 0 | |
byte filamentBrightness = max(currentBrightness, 100); | |
setColorOnFace(makeColorHSB(currentHue, 255, filamentBrightness), f); | |
} | |
} | |
} | |
} |
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