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import androidx.compose.animation.core.* | |
import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.layout.* | |
import androidx.compose.material.Text | |
import androidx.compose.runtime.* | |
import androidx.compose.ui.Alignment | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.geometry.Size | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.Path | |
import androidx.compose.ui.graphics.drawscope.DrawScope | |
import androidx.compose.ui.graphics.drawscope.Stroke | |
import androidx.compose.ui.text.font.FontWeight | |
import androidx.compose.ui.unit.dp | |
import androidx.compose.ui.unit.sp | |
import kotlin.math.PI | |
import kotlin.math.sin | |
@Composable | |
fun BreathingAnimation() { | |
val animatedProgress = rememberInfiniteTransition(label = "").animateFloat( | |
initialValue = 0f, targetValue = 1f, animationSpec = infiniteRepeatable( | |
animation = tween(4000, easing = LinearEasing), repeatMode = RepeatMode.Reverse | |
), label = "" | |
) | |
Box( | |
modifier = Modifier | |
.fillMaxSize() | |
.background(Color(0xFF1D224F)) | |
) { | |
Text( | |
text = if (animatedProgress.value < 0.5f) "Breathe out " else "Breathe in", | |
color = Color.White, | |
fontSize = 32.sp, | |
fontWeight = FontWeight.Bold, | |
modifier = Modifier | |
.align(Alignment.TopCenter) | |
.padding(top = 80.dp) | |
) | |
Canvas(modifier = Modifier.fillMaxSize()) { | |
val (blobHeight, blobTopY) = drawBreathingShape(animatedProgress.value) | |
drawFace(blobTopY, animatedProgress.value) | |
} | |
} | |
} | |
fun DrawScope.drawBreathingShape(progress: Float): Pair<Float, Float> { | |
val width = size.width | |
val height = size.height | |
val maxHeight = height * 0.7f | |
val minHeight = height * 0.2f | |
val currentHeight = | |
minHeight + (maxHeight - minHeight) * (0.5f + 0.5f * sin(progress * PI.toFloat())) | |
val topY = height - currentHeight | |
val path = Path().apply { | |
moveTo(0f, height) | |
lineTo(0f, topY) | |
quadraticBezierTo( | |
width / 2, topY - (maxHeight - minHeight) * 0.2f, width, topY | |
) | |
lineTo(width, height) | |
close() | |
} | |
drawPath( | |
path = path, color = Color(0xFFFF9800) | |
) | |
return Pair(currentHeight, topY) | |
} | |
fun DrawScope.drawFace(blobTopY: Float, progress: Float) { | |
val width = size.width | |
val faceY = blobTopY | |
val eyeWidth = width * 0.1f | |
val eyeHeight = eyeWidth * 0.5f | |
val mouthWidth = width * 0.4f | |
val faceColor = Color(0xFF4A4A4A) | |
val strokeWidth = 26f | |
drawArc( | |
color = faceColor, | |
startAngle = 0f, | |
sweepAngle = 180f, | |
useCenter = false, | |
topLeft = Offset(width * 0.35f, faceY + eyeHeight), | |
size = Size(eyeWidth, eyeHeight * 2), | |
style = Stroke(width = strokeWidth) | |
) | |
drawArc( | |
color = faceColor, | |
startAngle = 0f, | |
sweepAngle = 180f, | |
useCenter = false, | |
topLeft = Offset(width * 0.65f - eyeWidth, faceY + eyeHeight), | |
size = Size(eyeWidth, eyeHeight * 2), | |
style = Stroke(width = strokeWidth) | |
) | |
val smileProgress = sin(progress * PI.toFloat()) | |
val smileHeight = 60f * (1 + smileProgress) | |
val smileWidth = mouthWidth * (0.5f + 0.5f * smileProgress) | |
drawArc( | |
color = faceColor, | |
startAngle = 0f, | |
sweepAngle = 180f, | |
useCenter = false, | |
topLeft = Offset(width * 0.5f - smileWidth / 2, faceY + eyeHeight * 4), | |
size = Size(smileWidth, smileHeight), | |
style = Stroke(width = strokeWidth) | |
) | |
} |
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