Created
July 25, 2019 06:24
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Coordinate character states with state machines allowing for async transitions.
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const app = new PIXI.Application({ transparent: true }); | |
const { Machine, interpret, send, sendParent, assign } = window.XState; | |
document.body.appendChild(app.view); | |
// Invoked child machine | |
const CharacterMachine = a => { | |
return Machine({ | |
id: "Kolohe", | |
initial: "active", | |
context: { | |
app: a | |
}, | |
states: { | |
active: { | |
invoke: { | |
id: "activate", | |
src: context => { | |
const kolohe = PIXI.Sprite.from( | |
"examples/assets/bunny.png" | |
); | |
kolohe.anchor.set(0.5); | |
kolohe.x = context.app.screen.width / 2; | |
kolohe.y = context.app.screen.height / 2; | |
context.app.stage.addChild(kolohe); | |
return new Promise(resolve => { | |
TweenLite.to(kolohe, 2, { | |
x: 100, | |
onComplete: () => { | |
resolve({ | |
kolohe | |
}); | |
} | |
}); | |
}); | |
}, | |
onDone: { | |
target: "resting", | |
actions: assign({ | |
kolohe: (context, event) => event.data.kolohe | |
}) | |
} | |
} | |
}, | |
resting: { | |
invoke: { | |
id: "resting", | |
src: context => callback => { | |
return new Promise(resolve => { | |
TweenLite.to(context.kolohe, 2, { | |
y: 100, | |
onComplete: () => { | |
resolve(); | |
} | |
}); | |
}); | |
}, | |
onDone: { | |
target: "finished" | |
} | |
} | |
}, | |
finished: { type: "final" } | |
} | |
}); | |
}; | |
const parentMachine = Machine({ | |
id: "parent", | |
initial: "pending", | |
states: { | |
pending: { | |
invoke: { | |
src: CharacterMachine(app), | |
// Kolohe is done! | |
onDone: "timesUp" | |
} | |
}, | |
timesUp: { | |
type: "final" | |
} | |
} | |
}); | |
const service = interpret(parentMachine) | |
.onTransition(state => console.log(state.value)) | |
.start(); |
Author
iammerrick
commented
Jul 25, 2019
This is really weird because if characters self mount and unmount based on states... They're almost like mini components.
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